using ReallifeGamemode.Server.Models;
using System.ComponentModel.DataAnnotations;
using System.Linq;

namespace ReallifeGamemode.Server.Entities
{
    public class FactionRank
    {
        [Key]
        public int Id { get; set; }
        public string RankName { get; set; }
        public int Order { get; set; }


        public int FactionId { get; set; }
        public Faction Faction { get; set; }

        public Faction GetFaction()
        {
            using (var context = new DatabaseContext())
            {
                return context.Factions.FirstOrDefault(f => f.Id == FactionId);
            }
        }
    }
}
