using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;

/**
 * @overview Life of German Reallife - Saves SavedVehicle.cs
 * @author VegaZ
 * @copyright (c) 2008 - 2018 Life of German
 */

namespace ReallifeGamemode.Server.Entities.Saves
{
    public class SavedVehicle : ServerVehicle
    {
        public override string ToString()
        {
            return "Gespeichertes Fahrzeug";
        }
    }
}
