using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;

/**
 * @overview Life of German Reallife - Saves SavedBlip.cs
 * @author VegaZ
 * @copyright (c) 2008 - 2018 Life of German
 */

namespace ReallifeGamemode.Server.Entities.Saves
{
    public class SavedBlip
    {
        [Key]
        [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
        public int Id { get; set; }
        [Required]
        public short Sprite { get; set; }
        [Required]
        public float PositionX { get; set; }
        [Required]
        public float PositionY { get; set; }
        [Required]
        public float PositionZ { get; set; }
        public string Name { get; set; }
        public float Scale { get; set; }
        public byte Color { get; set; }
        public byte Alpha { get; set; }
        public float DrawDistance { get; set; }
        public bool ShortRange { get; set; }
        public float Rotation { get; set; }
        public byte Dimension { get; set; }
        public bool Active { get; set; }
    }
}
