using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;

namespace ReallifeGamemode.Server.Finance
{
    public class Paycheck
    {
        public float FinancialHelp { get; set; } = 0;
        public float FinancialInterest { get; set; } = 0;
        public int VehicleTaxation { get; set; } = 0;
        public float PropertyTaxation { get; set; } = 0;
        public int Wage { get; set; } = 0;
        public int Amount { get; set; } = 0;

        public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount)
        {
            this.FinancialHelp = FinancialHelp;
            this.FinancialInterest = FinancialInterest;
            this.VehicleTaxation = VehicleTaxation;
            this.PropertyTaxation = PropertyTaxation;
            this.Wage = Wage;
            this.Amount = Amount;
        }


    }
}
