using ReallifeGamemode.Server.Models;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;

/**
* @overview Life of German Reallife - Entities UserItem (UserItem.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/

namespace ReallifeGamemode.Server.Entities
{
    public class UserItem
    {
        [Key]
        [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
        public int Id { get; set; }

        public int ItemId { get; set; }

        [ForeignKey("User")]
        public int UserId { get; set; }
        public User User { get; set; }

        public int Amount { get; set; }
        public int Slot { get; set; }

        public User GetUser()
        {
            using (var dbContext = new DatabaseContext())
            {
                return dbContext.Users.FirstOrDefault(u => u.Id == UserId);
            }
        }
    }
}