using System;
using System.Collections.Generic;
using System.Text;

namespace ReallifeGamemode.Server.Classes
{
    public class TempBlip
    {
        public byte Color { get; set; }
        public string Name { get; set; }
        public byte Transparency { get; set; }
        public bool ShortRange { get; set; }
        public uint Sprite { get; set; }
        public float Scale { get; set; }
    }
}
