using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;

/**
 * @overview Life of German Reallife - Saves SavedPickup.cs
 * @author VegaZ
 * @copyright (c) 2008 - 2018 Life of German
 */

namespace ReallifeGamemode.Server.Entities.Saves
{
    public class SavedPickup
    {
        [Key]
        [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
        public int Id { get; set; }
        [StringLength(128)]
        public float PositionX { get; set; }
        public float PositionY { get; set; }
        public float PositionZ { get; set; }
        public float RotationX { get; set; }
        public float RotationY { get; set; }
        public float RotationZ { get; set; }
        public bool Vehicle { get; set; }
        public int RespawnTime { get; set; }
        public byte Dimension { get; set; }
        public bool Active { get; set; }
    }
}
