using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;

namespace ReallifeGamemode.Server.Entities
{
    public class BusRoute
    {
        [Key]
        [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
        public int Id { get; set; }

        public string Description { get; set; }

        public List<BusRoutePoint> RoutePoints { get; set; }
    }

    public class BusRoutePoint
    {
        [Key]
        [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
        public int Id { get; set; }

        public string Description { get; set; }

        public float X { get; set; }

        public float Y { get; set; }

        public float Z { get; set; }

        [ForeignKey("BusRouteId")]
        public int? BusRouteId { get; set; }

        public BusRoute BusRoute { get; set; }
    }
}
