using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;

namespace ReallifeGamemode.Server.Entities
{
    public class TuningGarage
    {
        [Key]
        [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
        public int Id { get; set; }

        public float X { get; set; }

        public float Y { get; set; }

        public float Z { get; set; }

        [NotMapped]
        public Vector3 Position => new Vector3(X, Y, Z);
    }
}
