using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using GTANetworkAPI;

namespace ReallifeGamemode.Database.Entities
{
  public partial class TuningGarage
  {
    [Key]
    [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
    public int Id { get; set; }

    public float X { get; set; }

    public float Y { get; set; }

    public float Z { get; set; }

    [NotMapped]
    public Vector3 Position => new Vector3(X, Y, Z);
  }
}
