using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using GTANetworkAPI;

namespace ReallifeGamemode.Database.Entities
{
  public partial class ServerVariable
  {
    [Key]
    [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
    public int Id { get; set; }

    public string Variable { get; set; }

    public int Value { get; set; }
  }

}
