using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
using GTANetworkAPI;

namespace ReallifeGamemode.Database.Entities
{
  public partial class Weapon
  {
    [Key]
    [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
    public int Id { get; set; }
    public string WeaponModel { get; set; }
    [ForeignKey("WeaponCategory")]
    public int CategoryId { get; set; }
    public WeaponCategory WeaponCategory { get; set; }
    public int SlotID { get; set; }
    public int Ammo { get; set; }
    public float Price { get; set; }

    public bool Legal { get; set; }
    public bool AmmunationActive { get; set; }
  }
}
