using System;
using System.Collections.Generic;
using System.Text;

namespace ReallifeGamemode.Server.Inventory.Items
{
  internal class AssaultRifle : WeaponDealItem
  {
    public override int Id => 13;
    public override string Name => "AssaultRifle";
    public override string Description => "Waffe";
    public override int Gewicht => 4780;
    public override string Einheit => "g";
    public override uint Object => 3666746839; //3061944032
    public override int Price => 0;
  }
}
