using System;
using System.Collections.Generic;
using System.Text;
using ReallifeGamemode.Database.Entities;

namespace ReallifeGamemode.Server.Inventory.Items
{
  internal class Bier : ConsumableItem
  {
    public override int Id => 102;
    public override string Name => "Bier";
    public override string Description => "Ein Kolben";
    public override int Gewicht => 500;
    public override string Einheit => "g";
    public override int HpAmount => 10;
    public override uint Object => 2240524752;
    public override int Price => 50;

    public override float Cooldown => 1000;

    public override void Consume(UserItem uItem)
    {
      //nothing
    }
  }
}
