using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Inventory.Interfaces;

/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/

namespace ReallifeGamemode.Server.Inventory.Items
{
  public class Cannabis : ConsumableItem
  {
    public override int Id => 108;

    public override string Name => "Grünes Gift";

    public override string Description => "puff puff and pass";

    public override int Gewicht => 2;

    public override string Einheit => "g";

    public override uint Object => 3076948544;

    public override int Price => 0;

    public override int HpAmount => -5;

    public override float Cooldown => 20000;

    public override void Consume(UserItem uItem)
    {
      //nothing
    }
  }
}
