using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using ReallifeGamemode.Database.Models;

/**
* @overview Life of German Reallife - Entities Faction (Faction.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/

namespace ReallifeGamemode.Database.Entities
{
  public partial class Faction : BankAccountHolder<FactionBankAccount>
  {
    [Key]
    [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
    public int Id { get; set; }
    [StringLength(32)]
    public string Name { get; set; }
    public bool StateOwned { get; set; }

    public bool GangOwned { get; set; }
    public int WeaponDealTime { get; set; } = 60;

    public override string BankAccountName => Name;
  }
}
