using ReallifeGamemode.Database.Entities;

/**
* @overview Life of German Reallife - Inventory Items Chickenburger (Chickenburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/

namespace ReallifeGamemode.Server.Inventory.Items
{
  public class Cocain : ConsumableItem
  {
    public override int Id => 107;
    public override string Name => "Koks";
    public override string Description => "Rave";
    public override int Gewicht => 2;
    public override string Einheit => "g";
    public override int HpAmount => -5;
    public override uint Object => 2240524752;
    public override int Price => 0;

    public override float Cooldown => 20000;

    public override void Consume(UserItem uItem)
    {
      //nothing
    }
  }
}
