using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;

namespace ReallifeGamemode.Database.Entities.Logs.Chat
{
  public class GroupChatLogEntry : ChatLogEntry
  {
    public int GroupId { get; set; }

    [ForeignKey(nameof(GroupId))]
    public Group Group { get; set; }
  }
}
