using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;

namespace ReallifeGamemode.Database.Entities.Logs.Chat
{
  public class FactionChatLogEntry : ChatLogEntry
  {
    [ForeignKey(nameof(Faction))]
    public int FactionId { get; set; }

    public Faction Faction { get; set; }
  }
}
