using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;

namespace ReallifeGamemode.Server.Inventory.Interfaces
{
  public interface IWeaponDealItem : IItem, IDroppableItem
  {
    bool noTransfer(Player client, UserItem uItem, FactionVehicle fVeh);
  }
}
