using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;

namespace ReallifeGamemode.Database.Entities
{
  public partial class FactionWeapon
  {
    [Key]
    [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
    public int Id { get; set; }

    [ForeignKey("Faction")]
    public int? FactionId { get; set; }
    public Faction Faction { get; set; }

    public string WeaponModel { get; set; }
    public int SlotID { get; set; }
    public int Rank { get; set; }
    public int Ammount { get; set; }
  }
}
