using System.Collections.Generic;

namespace ReallifeGamemode.Server.Util
{
  internal class FactionRankHelper
  {
    public string FactionName { get; set; }
    public int FactionId { get; set; }
    public List<Rank> Ranks { get; set; }
  }

  internal class Rank
  {
    public int Id { get; set; }
    public string Name { get; set; }
  }
}
