using System;
using System.Collections.Generic;
using System.Text;

namespace ReallifeGamemode.Server.Inventory.Items
{
  class Apfel : FoodItem
  {
    public override int Id => 101;
    public override string Name => "Apfel";
    public override string Description => "Ein Apfel";
    public override int Gewicht => 10;
    public override string Einheit => "g";
    public override int HpAmount => 10;
    public override uint Object => 2240524752;
    public override int Price => 20;
  }
}
