From 0080461f07be0526a5286e377184cf1038ac6fc6 Mon Sep 17 00:00:00 2001 From: VegaZ Date: Fri, 9 Apr 2021 00:08:43 +0200 Subject: [PATCH] Fix Client Medic Checkpoint --- ReallifeGamemode.Client/Interaction/factioninteraction.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/ReallifeGamemode.Client/Interaction/factioninteraction.ts b/ReallifeGamemode.Client/Interaction/factioninteraction.ts index 6f73e988..f10a8a11 100644 --- a/ReallifeGamemode.Client/Interaction/factioninteraction.ts +++ b/ReallifeGamemode.Client/Interaction/factioninteraction.ts @@ -320,7 +320,7 @@ export default function factionInteraction(globalData: IGlobalData) { mp.game.graphics.requestStreamedTextureDict("medicimages", true); mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim); mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y); - activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, + activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, { direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5), color: [255, 0, 0, 150], @@ -374,7 +374,7 @@ export default function factionInteraction(globalData: IGlobalData) { mp.game.graphics.requestStreamedTextureDict("medicimages", true); mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim); mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y); - activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, + activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, { direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5), color: [255, 0, 0, 150], @@ -432,7 +432,7 @@ export default function factionInteraction(globalData: IGlobalData) { if (activeTask && activeTask.Type == 1) { activeCheckpoint.destroy(); activeCheckpoint = null; - activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(xPos, yPos, zPos - 2), 3.0, + activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(xPos, yPos, zPos - 2), 3.0, { direction: new mp.Vector3(xPos, yPos, zPos - 5), color: [255, 0, 0, 150],