This commit is contained in:
VegaZ
2021-04-08 00:21:11 +02:00
13 changed files with 201 additions and 237 deletions

View File

@@ -25,71 +25,74 @@ namespace ReallifeGamemode.Server.Events
public class Death : Script
{
[ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Player player, Player killer, uint reason )
public void OnPlayerDeath(Player player, Player killer, uint reason)
{
if (!player.IsLoggedIn())
{
player.Kick();
return;
}
player.SetData("isDead", true);
using var dbContext = new DatabaseContext();
using (var userDeath = new DatabaseContext())
{
User userisdead = player.GetUser(userDeath);
userisdead.Dead = true;
userDeath.SaveChanges();
}
User user = player.GetUser(dbContext);
PositionManager.cuffPoints.Remove(player);
//TODO: Zum Full Release entfernen
if (player.HasData("togdeath")) {
ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
}
int? killerId;
float killerPosX;
float killerPosY;
float killerPosZ;
float killerHeading;
if (killer == null || killer.IsNull)
if (player.HasData("togdeath"))
{
killerId = null;
killerPosX = -1;
killerPosY = -1;
killerPosZ = -1;
killerHeading = -1;
ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
}
int? killerId = null;
float killerPosX = -1;
float killerPosY = -1;
float killerPosZ = -1;
float killerHeading = -1;
if (killer.IsLoggedIn())
{
var killerUser = killer.GetUser(dbContext);
if (killerUser != null)
{
killerId = killerUser.Id;
killerPosX = killer.Position.X;
killerPosY = killer.Position.Y;
killerPosZ = killer.Position.Z;
killerHeading = killer.Heading;
if (player.HasData("inGangWar") && killer.HasData("inGangWar"))
{
Gangwar.Gangwar.GangwarKill(killer, player);
}
if (player != killer)
{
Autowanted.Check_AutoWanted(killer, player);
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetCauseOfDeathByHash(reason) + ")";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
}
}
bool copNearby = NAPI.Pools.GetAllPlayers().Any(u => u.IsDuty() && u.IsAlive() && u.Position.DistanceToSquared(player.Position) <= 200 * 200);
if (copNearby)
{
user.SetJailTime(true);
Jail.Check_PutBehindBars(user);
ChatService.HQMessage(user.Name + " wurde ins Gefängnis eingeliefert.");
}
else
{
var killerUser = killer.GetUser();
if (killerUser == null)
{
return;
}
killerId = killerUser.Id;
killerPosX = killer.Position.X;
killerPosY = killer.Position.Y;
killerPosZ = killer.Position.Z;
killerHeading = killer.Heading;
if (player.HasData("inGangWar") && killer.HasData("inGangWar"))
{
Gangwar.Gangwar.GangwarKill(killer, player);
}
if (player != killer)
{
Autowanted.Check_AutoWanted(killer, player);
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetCauseOfDeathByHash(reason) + ")";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
ChatService.HQMessage(user.Name + " wurde soeben ins Krankenhaus eingeliefert.");
}
User user = player.GetUser();
if (user.JailTime <= 0)
{
player.SetData("isDead", true);
user.Dead = true;
if (!player.HasData("reviveSperre"))
{
//MEDIC AUFTRAG
@@ -108,8 +111,6 @@ namespace ReallifeGamemode.Server.Events
Medic.delHealTask(player);
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " ist soeben verstorben.", new List<int>() { 2 });
}
if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
{
@@ -123,32 +124,28 @@ namespace ReallifeGamemode.Server.Events
//TODO PICTURE NOTIFICATION + SOUND für Medics
player.ClearAttachments();
using (var userDeath = new DatabaseContext())
List<UserItem> fItem = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
foreach (var item in fItem)
{
List<UserItem> fItem = userDeath.UserItems.Where(u => u.UserId == user.Id).ToList();
foreach (var item in fItem)
IItem iItem = InventoryManager.GetItemById(item.ItemId);
if (iItem is IWeaponDealItem obj)
{
IItem iItem = InventoryManager.GetItemById(item.ItemId);
if (iItem is IWeaponDealItem obj)
{
int amount = item.Amount;
int amount = item.Amount;
Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
Random r = new Random();
GTANetworkAPI.Object grndObject;
Vector3 textPos = dropPosition;
Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
Random r = new Random();
GTANetworkAPI.Object grndObject;
Vector3 textPos = dropPosition;
dropPosition.Z -= 1.05f;
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
dropPosition.Z -= 1.05f;
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
userDeath.Remove(item);
}
dbContext.Remove(item);
}
var dead = new Database.Entities.Logs.Death
@@ -165,8 +162,7 @@ namespace ReallifeGamemode.Server.Events
VictimHeading = player.Heading,
CauseOfDeath = reason.ToString()
};
userDeath.DeathLogs.Add(dead);
userDeath.SaveChanges();
dbContext.DeathLogs.Add(dead);
}
}
Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
@@ -219,9 +215,7 @@ namespace ReallifeGamemode.Server.Events
//ChatService.SendMessage(player, "Debug10");
}
}
//JailTime.cs
Jail.Check_PutBehindBars(player);
dbContext.SaveChanges();
}
[RemoteEvent("RespawnPlayerAtHospital")]

View File

@@ -21,7 +21,7 @@ using ReallifeGamemode.Server.WeaponDeal;
/**
* @overview Life of German Reallife - Event Key (Key.cs)
* @author VegaZ
* @author VegaZ, balbo
* @copyright (c) 2008 - 2018 Life of German
*/

View File

@@ -54,6 +54,7 @@ namespace ReallifeGamemode.Server.Events
}
else
{
player.SetData("dbId", user.Id);
player.Name = username;
player.TriggerEvent("SERVER:Login_Success");
player.TriggerEvent("CLIENT:StopSound");
@@ -122,7 +123,7 @@ namespace ReallifeGamemode.Server.Events
}
else
{
Jail.Check_PutBehindBars(player);
Jail.Check_PutBehindBars(user);
}
}

View File

@@ -6,7 +6,7 @@ using ReallifeGamemode.Database.Models;
/**
* @overview Life of German Reallife - Event Register (Register.cs)
* @author VegaZ
* @author VegaZ, balbo
* @copyright (c) 2008 - 2018 Life of German
*/
@@ -51,6 +51,7 @@ namespace ReallifeGamemode.Server.Events
dbContext.Users.Add(user);
dbContext.SaveChanges();
player.SetData("dbId", user.Id);
player.TriggerEvent("SERVER:Login_Success");
player.TriggerEvent("CLIENT:StopSound");
player.SetData("isLoggedIn", true);

View File

@@ -59,6 +59,34 @@ namespace ReallifeGamemode.Server.Extensions
}
}
public static void SetJailTime(this User user, bool killed)
{
if (user == null)
{
return;
}
int time = 26 * user.Wanteds;
if (killed)
{
time *= 2;
}
user.Wanteds = 0;
user.JailTime = time;
}
public static void AnnouncePlayerJailedIn(this User user)
{
if (user == null)
{
return;
}
string message = user.Name + " wurde ins Gefängnis geliefert";
ChatService.HQMessage(message);
}
/// <summary>
/// Gibt zurück, ob ein Player eingeloggt ist
/// </summary>
@@ -76,8 +104,35 @@ namespace ReallifeGamemode.Server.Extensions
public static bool IsDuty(this Player player)
{
var user = player.GetUser();
return user.GetData("duty", false);
return player.GetServerData("duty", false);
}
public static bool IsAlive(this Player player)
{
return !player.HasData("isDead") || player.GetData<bool>("isDead") == false;
}
public static T GetServerData<T>(this Player player, string key, T defaultValue = default)
{
if (player == null)
{
return default;
}
key += "data_";
if (!player.HasData(key)) return defaultValue;
return JsonConvert.DeserializeObject<T>(player.GetData<dynamic>(key));
}
public static void SetServerData(this Player player, string key, object value)
{
if (player == null)
{
return;
}
key += "data_";
player.SetData(key, JsonConvert.SerializeObject(value));
}
public static bool IsAdminDuty(this Player player)
@@ -98,27 +153,14 @@ namespace ReallifeGamemode.Server.Extensions
internal static T GetData<T>(this User user, string key, T nullValue)
{
if (user == null)
{
return default;
}
key += "data_";
if (!user.Player.HasData(key)) return nullValue;
return JsonConvert.DeserializeObject<T>(user.Player.GetData<dynamic>(key));
return user.Player.GetServerData(key, nullValue);
}
internal static T GetData<T>(this User user, string key) => user.GetData<T>(key, default);
internal static void SetData(this User user, string key, object value)
{
if (user == null)
{
return;
}
key += "data_";
user.Player.SetData(key, JsonConvert.SerializeObject(value));
user.Player.SetServerData(key, value);
}
internal static void GiveWanteds(this User user, Player cop, int amount, string reason)

View File

@@ -171,7 +171,7 @@ namespace ReallifeGamemode.Server.Finance
if (putInJail != 0 && minusJail)
{
Jail.Check_PutBehindBars(client, false);
Jail.Check_PutBehindBars(u);
}
}

View File

@@ -19,7 +19,7 @@ using ReallifeGamemode.Server.Factions.Medic;
/**
* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
* @author VegaZ
* @author VegaZ, balbo
* @copyright (c) 2008 - 2018 Life of German
*/

View File

@@ -18,7 +18,7 @@ using ReallifeGamemode.Server.Types;
/**
* @overview Life of German Reallife - Managers InventoryManager (InventoryManager.cs)
* @author hydrant, VegaZ
* @author hydrant, VegaZ, balbo
* @copyright (c) 2008 - 2018 Life of German
*/

View File

@@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Util
{
@@ -64,8 +65,6 @@ namespace ReallifeGamemode.Server.Util
/// <param name="animationName">Name of requested animation</param>
public static bool HasAnimation(this Player player, dynamic animationName)
{
string data = player.GetData<string>("Animation");
bool x = player.GetData<string>("Animation") == animationName;
return player.HasData("Animation") && (player.GetData<string>("Animation") == animationName);
}
@@ -74,7 +73,6 @@ namespace ReallifeGamemode.Server.Util
if (!player.HasData("Animation"))
return;
player.ClearAttachments();
player.ResetData("Animation");
player.ResetSharedData("AnimationData");
}
@@ -98,7 +96,14 @@ namespace ReallifeGamemode.Server.Util
{
player.ClearAnimation();
if (checkTransition)
{
AnimPairTransition(player);
}
else
{
player.ClearAttachments();
PositionManager.cuffPoints.Remove(player);
}
}
[ServerEvent(Event.PlayerWeaponSwitch)]

View File

@@ -10,6 +10,7 @@ using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Services;
using System.Diagnostics;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Wanted
{
@@ -18,104 +19,36 @@ namespace ReallifeGamemode.Server.Wanted
private static Dictionary<int, int> Jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
public static void Check_PutBehindBars(Player client, bool announceHq = true)
public static void Check_PutBehindBars(User user)
{
User user = client.GetUser();
user.SetBlipAndNametagColor();
Player player = user.Player;
PositionManager.cuffPoints.Remove(player);
if (user.JailTime > 0)
{
client.RemoveAllWeapons();
client.Health = 100;
client.Armor = 0;
player.RemoveAllWeapons();
player.Health = 100;
player.Armor = 0;
Random rnd = new Random();
int rndInt = rnd.Next(1, 3);
if (rndInt == 1)
NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
NAPI.Player.SpawnPlayer(player, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
if (rndInt == 2)
NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
NAPI.Player.SpawnPlayer(player, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
if (rndInt == 3)
NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
NAPI.Player.SpawnPlayer(player, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
Jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
int timeMinutes = 0;
int timeMinutes;
if (((int)(user.JailTime / 60)) <= 1 && user.JailTime != 0)
if ((user.JailTime / 60) <= 1 && user.JailTime != 0)
{
timeMinutes = 1;
}
else
{
timeMinutes = (int)(user.JailTime / 60);
timeMinutes = user.JailTime / 60;
}
client.TriggerEvent("jailTime", timeMinutes);
return;
}
if (user.Wanteds <= 0)
return;
using (var dbContext = new DatabaseContext())
{
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
{
if (!copPlayer.IsLoggedIn()) continue;
User cop = copPlayer.GetUser();
if (cop?.FactionId == 1 || cop?.FactionId == 3)
{
int jailTime = user.Wanteds * 54;
if (cop.GetData<bool>("duty") && copPlayer.Position.DistanceTo2D(client.Position) <= 200 && (!copPlayer.HasData("isDead") || copPlayer.GetData<bool>("isDead") != true))
{
if (!client.HasData("isDead") || client.GetData<bool>("isDead") == false)
{
jailTime /= 2;
}
User clientUser = client.GetUser(dbContext);
clientUser.JailTime = jailTime;
Jailtime[user.Id] = jailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
clientUser.Wanteds = 0;
client.SetData("isDead", false);
client.RemoveAllWeapons();
client.SetSharedData("blipColor", 0);
Random rnd = new Random();
int rndInt = rnd.Next(1, 3);
if (rndInt == 1)
NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
if (rndInt == 2)
NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
if (rndInt == 3)
NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
client.TriggerEvent("onPlayerRevived");
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == client.Name);
Medic.RemoveTaskFromList(task);
client.Health = 100;
int timeMinutes = 0;
if (((int)(Jailtime[user.Id] / 60)) <= 1 && Jailtime[user.Id] != 0)
{
timeMinutes = 1;
}
else
{
timeMinutes = (int)(Jailtime[user.Id] / 60);
}
client.TriggerEvent("jailTime", JsonConvert.SerializeObject(timeMinutes));
clientUser.SetBlipAndNametagColor();
if (announceHq)
{
ChatService.BroadcastFaction("!{#8181E9}HQ: " + user.Name + " wurde ins Gefängnis geliefert.", new List<int>() { 1, 3 });
}
}
else if (user.Wanteds > 0 && user.JailTime <= 0)
{
ChatService.BroadcastFaction("!{#8181E9}HQ: Der Verdächtigte " + user.Name + " wurde soeben ins Krankenhaus eingeliefert.", new System.Collections.Generic.List<int>() { 1, 3 });
}
}
}
dbContext.SaveChanges();
player.TriggerEvent("jailTime", timeMinutes);
}
}
@@ -136,23 +69,31 @@ namespace ReallifeGamemode.Server.Wanted
public static void JailIn_Elapsed()
{
using var dbContext = new DatabaseContext();
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser();
if (user != null && !Jailtime.ContainsKey(user.Id))
if (player.Position.DistanceTo(new Vector3(458.9842, -997.2126, 24.91485)) > 7)
{
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
continue;
}
User user = player.GetUser(dbContext);
if (user != null && user.Wanteds > 0 && !Jailtime.ContainsKey(user.Id))
{
foreach (var copPlayer in NAPI.Pools.GetAllPlayers().Where(u => u.IsLoggedIn() && u.IsDuty() && u.IsAlive()))
{
if (!copPlayer.IsLoggedIn()) return;
User cop = copPlayer.GetUser();
if (cop.GetData<bool>("duty") && copPlayer.Position.DistanceTo2D(player.Position) <= 500 && (!copPlayer.HasData("isDead") || copPlayer.GetData<bool>("isDead") != true))
User copUser = copPlayer.GetUser(dbContext);
if (copUser.FactionId == 1 || copUser.FactionId == 3)
{
if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) <= 7)
if (player.Position.DistanceTo(copPlayer.Position) < 5)
{
if (player.Position.DistanceTo2D(copPlayer.Position) < 5)
{
Check_PutBehindBars(player);
}
user.SetJailTime(false);
user.SetBlipAndNametagColor();
user.AnnouncePlayerJailedIn();
dbContext.SaveChanges();
Check_PutBehindBars(user);
break;
}
}
}
@@ -183,9 +124,10 @@ namespace ReallifeGamemode.Server.Wanted
public static void JailOut_Elapsed()
{
using var dbContext = new DatabaseContext();
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser();
User user = player.GetUser(dbContext);
if (user != null && Jailtime.ContainsKey(user.Id))
{
if (user.JailTime <= 0)
@@ -197,11 +139,7 @@ namespace ReallifeGamemode.Server.Wanted
}
if (user.JailTime > 0)
{
using (var dbContext = new DatabaseContext())
{
player.GetUser(dbContext).JailTime -= 60;
dbContext.SaveChanges();
}
user.JailTime -= 60;
int timeMinutes = 0;
@@ -219,15 +157,16 @@ namespace ReallifeGamemode.Server.Wanted
}
}
}
dbContext.SaveChanges();
}
[RemoteEvent("setPrisonerFree")]
public void Release_Jail(Player cop, string client)
{
Player player = PlayerService.GetPlayerByNameOrId(client);
if (player == null)
return;
User user = player.GetUser();
if (Jailtime.ContainsKey(user.Id))
{
@@ -248,15 +187,15 @@ namespace ReallifeGamemode.Server.Wanted
public static void Release_Jail_Admin(Player admin, Player target)
{
User user = target.GetUser();
using var dbContext = new DatabaseContext();
User user = target.GetUser(dbContext);
if (Jailtime.ContainsKey(user.Id))
{
Jailtime.Remove(user.Id);
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).JailTime = 0;
dbContext.SaveChanges();
}
user.JailTime = 0;
dbContext.SaveChanges();
target.Health = 100;
target.Position = new Vector3(427.879, -984.65, 30.71);

View File

@@ -35,9 +35,10 @@ namespace ReallifeGamemode.Server.Wanted
public static void Timer_Elapsed()
{
using var dbContext = new DatabaseContext();
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser();
User user = player.GetUser(dbContext);
if (user != null && user.Wanteds > 0)
{
if (!waTimer.ContainsKey(user.Id))
@@ -68,30 +69,10 @@ namespace ReallifeGamemode.Server.Wanted
{
ResetWantedTimeToElapse(player);
player.SendChatMessage("~y~Du hast erfolgtreich einen Wanted abgetaucht.");
using (var dbContext = new DatabaseContext())
user.Wanteds -= 1;
if (user.Wanteds == 0)
{
player.GetUser(dbContext).Wanteds -= 1;
if (player.GetUser(dbContext).Wanteds == 0)
{
switch (player.GetUser(dbContext).FactionId)
{
case null:
player.SetSharedData("blipColor", 0);
break;
case 8:
player.SetSharedData("blipColor", 83);
break;
case 7:
player.SetSharedData("blipColor", 52);
break;
case 4:
player.SetSharedData("blipColor", 5);
break;
}
}
user.SetBlipAndNametagColor();
dbContext.SaveChanges();
}
}