Ammu2
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@@ -3,8 +3,10 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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namespace ReallifeGamemode.Server.Shop.Ammunation
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{
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@@ -26,6 +28,30 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
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weaponList = dbContext.Weapons.ToList();
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}
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}
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public void LoadShopNUI(Player client)
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{
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User u = client.GetUser();
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if (u == null)
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{
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return;
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}
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//List<Weapon> melee = weaponList.ToList().FindAll(w => w.Category == "Pistol");
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List<Weapon> handguns = weaponList.ToList().FindAll(w => w.Category == "Handgun");
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//List<Weapon> smgs = weaponList.ToList().FindAll(w => w.Category == "SMG");
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//List<Weapon> shotguns = weaponList.ToList().FindAll(w => w.Category == "Shotgun");
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//List<Weapon> assaultrifles = weaponList.ToList().FindAll(w => w.Category == "AssaultRifle");
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//List<Weapon> lmgs = weaponList.ToList().FindAll(w => w.Category == "LMG");
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//List<Weapon> sniperrifles = weaponList.ToList().FindAll(w => w.Category == "SniperRifle");
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//List<Weapon> heavyweapons = weaponList.ToList().FindAll(w => w.Category == "HeavyWeapon");
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//List<Weapon> throwables = weaponList.ToList().FindAll(w => w.Category == "Throwables");
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List<Array> shopWeapons = new List<Array>
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{
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handguns.ToArray(),
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};
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client.TriggerEvent("AmmunationShop:LoadNativeUI", JsonConvert.SerializeObject(shopWeapons));
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}
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}
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}
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