diff --git a/ReallifeGamemode.Client/util/weapondamage.ts b/ReallifeGamemode.Client/util/weapondamage.ts index dee90bea..6866c622 100644 --- a/ReallifeGamemode.Client/util/weapondamage.ts +++ b/ReallifeGamemode.Client/util/weapondamage.ts @@ -4,10 +4,12 @@ //mp.players.local.setWeaponDamageModifier(modifier); let modifier = 1; let meelemodifier = 1; - switch (this.currentWeapon) { + + switch (player.weapon) { case 0x1B06D571: //Pistol modifier = 0.4; meelemodifier = 1; + mp.gui.chat.push("PistolModifier: " + modifier); break; case 0xBFE256D4: //Pistol_MK2 modifier = 0.4; @@ -40,6 +42,7 @@ case 0xA2719263: //Meele Umarmed Fist meelemodifier = 0.1; modifier = 1; + mp.gui.chat.push("FistModifier: " + meelemodifier); break; case 0x958A4A8F: //Meele Baseball Bat meelemodifier = 0.15; @@ -52,6 +55,7 @@ case 0xD8DF3C3C: //Meele Knuckle meelemodifier = 0.1; modifier = 1; + mp.gui.chat.push("KnuckleModifier: " + meelemodifier); break; case 0x678B81B1: //Meele Nightstick meelemodifier = 0.1; @@ -64,6 +68,7 @@ } mp.game.invoke("0xCE07B9F7817AADA3", player, modifier); mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier); + mp.gui.chat.push("Modifier: " + modifier, "MeeleModifier: "+meelemodifier); }); /*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => { for (var x in this.weaponAmmo) {