Add VehicleShop, SaveManager, Edit LoadManager amm...

This commit is contained in:
VegaZ
2018-10-10 21:06:20 +02:00
parent e0bc6ef9aa
commit 0227e223c2
7 changed files with 250 additions and 28 deletions

View File

@@ -15,6 +15,10 @@ namespace reallife_gamemode.Server.Managers
{
public class LoadManager : Script
{
public static List<Vehicle> FactionVehicleList = new List<Vehicle>();
public static List<Vehicle> ShopVehicleList = new List<Vehicle>();
public static List<Vehicle> UserVehicleList = new List<Vehicle>();
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
@@ -40,10 +44,31 @@ namespace reallife_gamemode.Server.Managers
{
if (v.Active == true)
{
NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (v.PrimaryColor),
Vehicle current = NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (v.PrimaryColor),
v.SecondaryColor, v.NumberPlate, v.Alpha, v.Locked, v.Engine = false, v.Dimension);
current.SetData("factionId", v.FactionId);
FactionVehicleList.Add(current);
}
}
foreach (ShopVehicle v in loadData.ShopVehicles)
{
if (v.Active == true)
{
Vehicle current = NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (v.PrimaryColor),
v.SecondaryColor, v.NumberPlate, v.Alpha, false, false, v.Dimension);
ShopVehicleList.Add(current);
current.Health = -4000;
var tLabel = NAPI.TextLabel.CreateTextLabel(v.ModelName + " | " + v.Price + "~g~$", new Vector3(v.PositionX, v.PositionY, v.PositionZ + 1.5), 10, 1, 0, new Color(255, 255, 255), false, v.Dimension);
current.SetData("shopVehicleId", v.Id);
}
}
foreach (UserVehicle v in loadData.UserVehicles)
{
Vehicle current = NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (v.PrimaryColor),
v.SecondaryColor, v.NumberPlate, v.Alpha, false, false, v.Dimension);
current.SetData("ownerId", v.UserId);
UserVehicleList.Add(current);
}
}
}
}