mehr inventar logs
This commit is contained in:
@@ -341,15 +341,24 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
veh = new NetHandle(vehicleItems[player].FirstOrDefault().vehicle, EntityType.Vehicle).Entity<Vehicle>();
|
veh = new NetHandle(vehicleItems[player].FirstOrDefault().vehicle, EntityType.Vehicle).Entity<Vehicle>();
|
||||||
|
|
||||||
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
|
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
|
||||||
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemID).FirstOrDefault();
|
|
||||||
|
if (serverVehicle.Locked || VehicleStreaming.GetLockState(veh))
|
||||||
|
{
|
||||||
|
player.TriggerEvent("Error", "Transfer nicht möglich.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemID && v.Amount >= itemAmount).FirstOrDefault();
|
||||||
if (vehItem == null)
|
if (vehItem == null)
|
||||||
{
|
{
|
||||||
player.TriggerEvent("Error", "Transfer nicht möglich.");
|
player.TriggerEvent("Error", "Transfer nicht möglich.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IItem item = GetItemById(itemID);
|
||||||
|
|
||||||
if (serverVehicle is FactionVehicle factionVehicle)
|
if (serverVehicle is FactionVehicle factionVehicle)
|
||||||
{
|
{
|
||||||
IItem item = GetItemById(itemID);
|
|
||||||
if (factionVehicle.Model == VehicleHash.Riot && user.Faction?.StateOwned == true)
|
if (factionVehicle.Model == VehicleHash.Riot && user.Faction?.StateOwned == true)
|
||||||
{
|
{
|
||||||
player.TriggerEvent("Error", "Transfer nicht möglich.");
|
player.TriggerEvent("Error", "Transfer nicht möglich.");
|
||||||
@@ -357,6 +366,8 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
logger.LogInformation("Player {0} transferred the item {1} ({2}, amount: {3}) from vehicle {4} to his inventory", player.Name, item.Name, item.Id, itemAmount, serverVehicle.Id);
|
||||||
|
|
||||||
RemoveVehicleItem(serverVehicle, vehItem, itemAmount, player);
|
RemoveVehicleItem(serverVehicle, vehItem, itemAmount, player);
|
||||||
SetVehicleItems(player);
|
SetVehicleItems(player);
|
||||||
|
|
||||||
@@ -364,7 +375,6 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
|
|
||||||
SetBackpackItems(player);
|
SetBackpackItems(player);
|
||||||
context.SaveChanges();
|
context.SaveChanges();
|
||||||
IItem iItem = GetItemById(vehItem.ItemId);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1154,9 +1154,16 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
Vehicle newVeh = sV.Spawn(vehicle);
|
Vehicle newVeh = sV.Spawn(vehicle);
|
||||||
newVeh.Repair();
|
newVeh.Repair();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var items = InventoryManager.GetVehicleItems(vehicle);
|
||||||
|
if (items.Any())
|
||||||
|
{
|
||||||
|
string itemsStr = string.Join(", ", items.Select(i => $"{i.ItemId} (amount: {i.Amount})"));
|
||||||
|
logger.LogInformation("Vehicle {0} died and lost the items: {1}", sV.Id, itemsStr);
|
||||||
InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
|
InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
[RemoteEvent("CLIENT:setMarkerBehindVehicle")]
|
[RemoteEvent("CLIENT:setMarkerBehindVehicle")]
|
||||||
|
|||||||
Reference in New Issue
Block a user