mehr inventar logs
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@@ -341,15 +341,24 @@ namespace ReallifeGamemode.Server.Managers
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veh = new NetHandle(vehicleItems[player].FirstOrDefault().vehicle, EntityType.Vehicle).Entity<Vehicle>();
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemID).FirstOrDefault();
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if (serverVehicle.Locked || VehicleStreaming.GetLockState(veh))
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{
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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return;
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}
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemID && v.Amount >= itemAmount).FirstOrDefault();
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if (vehItem == null)
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{
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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return;
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}
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IItem item = GetItemById(itemID);
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if (serverVehicle is FactionVehicle factionVehicle)
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{
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IItem item = GetItemById(itemID);
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if (factionVehicle.Model == VehicleHash.Riot && user.Faction?.StateOwned == true)
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{
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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@@ -357,6 +366,8 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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logger.LogInformation("Player {0} transferred the item {1} ({2}, amount: {3}) from vehicle {4} to his inventory", player.Name, item.Name, item.Id, itemAmount, serverVehicle.Id);
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RemoveVehicleItem(serverVehicle, vehItem, itemAmount, player);
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SetVehicleItems(player);
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@@ -364,7 +375,6 @@ namespace ReallifeGamemode.Server.Managers
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SetBackpackItems(player);
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context.SaveChanges();
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IItem iItem = GetItemById(vehItem.ItemId);
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}
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}
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@@ -1154,7 +1154,14 @@ namespace ReallifeGamemode.Server.Managers
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Vehicle newVeh = sV.Spawn(vehicle);
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newVeh.Repair();
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}
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InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
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var items = InventoryManager.GetVehicleItems(vehicle);
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if (items.Any())
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{
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string itemsStr = string.Join(", ", items.Select(i => $"{i.ItemId} (amount: {i.Amount})"));
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logger.LogInformation("Vehicle {0} died and lost the items: {1}", sV.Id, itemsStr);
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InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
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}
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}
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}
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