Gangwar Fix 12

This commit is contained in:
VegaZ
2021-03-30 00:23:49 +02:00
parent de2d637545
commit 030b853161

View File

@@ -124,12 +124,19 @@
loadArea() { loadArea() {
var self = this; var self = this;
self.blip = mp.blips.new(5, self.vector[self.x, self.y, 0], {
alpha: 70,
color: self.color,
rotation: self.rotation,
name: self.name
});
self.blip = mp.game.ui.addBlipForRadius(self.x, self.y, 1, self.range); self.blip = mp.game.ui.addBlipForRadius(self.x, self.y, 1, self.range);
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.blip, 5); /*mp.game.invoke(Natives.SET_BLIP_SPRITE, self.blip, 5);
mp.game.invoke(Natives.SET_BLIP_ALPHA, self.blip, 70); mp.game.invoke(Natives.SET_BLIP_ALPHA, self.blip, 70);
mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color); mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
*/
self._colshape = mp.colshapes.newCircle(self.x, self.y, self.range * 1.5); self._colshape = mp.colshapes.newCircle(self.x, self.y, self.range * 1.5);
} }
render() { render() {
@@ -459,7 +466,6 @@
while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_blip)) { while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_blip)) {
mp.game.invoke(Natives.SET_BLIP_SPRITE, last_blip, -1); mp.game.invoke(Natives.SET_BLIP_SPRITE, last_blip, -1);
mp.game.invoke(Natives.REMOVE_BLIP, last_blip);
mp.game.ui.removeBlip(last_blip); mp.game.ui.removeBlip(last_blip);
last_blip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 5); last_blip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 5);
x++; x++;