Add migration
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@@ -31,6 +31,7 @@
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//GELD AUSZAHLEN in1
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//GELD AUSZAHLEN in1
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case 1:
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case 1:
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//mp.events.call("CLIENT:CHECK_ATM_BALANCE", inputField1);
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mp.events.call("SERVER:SET_HANDMONEY", inputField1); //GEHT NACH HANDMONEY.TS
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mp.events.call("SERVER:SET_HANDMONEY", inputField1); //GEHT NACH HANDMONEY.TS
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mp.events.callRemote("CLIENT:ATM_ACTION", site, inputField1, inputField2)
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mp.events.callRemote("CLIENT:ATM_ACTION", site, inputField1, inputField2)
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break;
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break;
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@@ -85,7 +85,11 @@ namespace ReallifeGamemode.Server.Managers
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{
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{
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player.TriggerEvent("SERVER:ShowAtmUi", atmId);
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player.TriggerEvent("SERVER:ShowAtmUi", atmId);
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}
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}
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[RemoteEvent("CLIENT:CHECK_ATM_BALANCE")]
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public void CheckATMBalance(Client client, int site, int inputField1, int inputField2)
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{
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}
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[RemoteEvent("CLIENT:ATM_ACTION")]
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[RemoteEvent("CLIENT:ATM_ACTION")]
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public void AtmAction(Client client, int site, int inputField1, int inputField2)
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public void AtmAction(Client client, int site, int inputField1, int inputField2)
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{
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{
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1028
ReallifeGamemode.Server/Migrations/20190402185129_Handmoney.Designer.cs
generated
Normal file
1028
ReallifeGamemode.Server/Migrations/20190402185129_Handmoney.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,17 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Migrations
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{
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public partial class Handmoney : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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}
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}
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}
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