hi
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@@ -12,11 +12,21 @@ export default function playerBlips() {
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if (entity.type === "player") {
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if (entity.type === "player") {
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mp.gui.chat.push("Player recieved: Yes");
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mp.gui.chat.push("Player recieved: Yes");
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let color = parseInt(entity.getVariable("blipColor"));
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let color = parseInt(entity.getVariable("blipColor"));
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mp.gui.chat.push("Color : " + color);
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mp.gui.chat.push("Color : " + color);
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entity.createBlip(1);
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entity.createBlip(1);
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mp.gui.chat.push(parseInt(entity.blip) == 0 ? "Blip was not created" : "Blip was created");
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mp.gui.chat.push(parseInt(entity.blip) == 0 ? "Blip was not created" : "Blip was created");
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mp.gui.chat.push("entity.blip is actually " + entity.blip);
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var blip = mp.blips.at(entity.blip);
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mp.gui.chat.push("1 -" + blip.getAlpha() + " 2- " + blip.doesExist() + " 3-" + blip.dimension);
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entity.setBlipColor(isNaN(color) ? 0 : color);
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entity.setBlipColor(isNaN(color) ? 0 : color);
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mp.game.invoke(Natives.SET_BLIP_CATEGORY, entity.blip, 7);
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mp.game.invoke(Natives.SET_BLIP_CATEGORY, entity.blip, 7);
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mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, entity.blip, true);
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mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, entity.blip, true);
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