From 044123cdcccb387935626ef7ebfffdb6cf4625ff Mon Sep 17 00:00:00 2001 From: balbo Date: Mon, 3 Aug 2020 10:32:39 +0200 Subject: [PATCH] jetzt aber wirklich done --- ReallifeGamemode.Server/Job/PilotJob.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/ReallifeGamemode.Server/Job/PilotJob.cs b/ReallifeGamemode.Server/Job/PilotJob.cs index b95e640d..483b0c70 100644 --- a/ReallifeGamemode.Server/Job/PilotJob.cs +++ b/ReallifeGamemode.Server/Job/PilotJob.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using GTANetworkAPI; using Newtonsoft.Json; @@ -172,21 +172,21 @@ namespace ReallifeGamemode.Server.Job { case 1: { - CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1"); player.SetData("Route", "Skill1Route1"); break; } case 2: { - CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2"); player.SetData("Route", "Skill1Route2"); break; } /*case 3: { - CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3"); player.SetData("Route", "Skill1Route3"); break; @@ -201,21 +201,21 @@ namespace ReallifeGamemode.Server.Job { case 1: { - CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1"); player.SetData("Route", "Skill2Route1"); break; } case 2: { - CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2"); player.SetData("Route", "Skill2Route2"); break; } /*case 3: { - CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3"); player.SetData("Route", "Skill2Route3"); break;