Fix engine
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@@ -1220,7 +1220,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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Vehicle v = NAPI.Vehicle.CreateVehicle(uHash, player.Position, player.Rotation.Z, color1, color2, engine: false);
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Vehicle v = NAPI.Vehicle.CreateVehicle(uHash, player.Position, player.Rotation.Z, color1, color2, engine: true);
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VehicleStreaming.SetEngineState(v, true);
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VehicleStreaming.SetEngineState(v, true);
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VehicleStreaming.SetLockStatus(v, false);
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VehicleStreaming.SetLockStatus(v, false);
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player.SetIntoVehicle(v.Handle, -1);
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player.SetIntoVehicle(v.Handle, -1);
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@@ -177,6 +177,7 @@ namespace ReallifeGamemode.Server.Util
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public static void SetEngineState(Vehicle veh, bool status)
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public static void SetEngineState(Vehicle veh, bool status)
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{
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{
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veh.EngineStatus = status;
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VehicleSyncData data = GetVehicleSyncData(veh);
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VehicleSyncData data = GetVehicleSyncData(veh);
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if (data == default(VehicleSyncData))
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if (data == default(VehicleSyncData))
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data = new VehicleSyncData();
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data = new VehicleSyncData();
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