Try Fix Disconnect+Death
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@@ -58,11 +58,11 @@ namespace ReallifeGamemode.Server.Events
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JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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if (job != null)
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{
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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if (job.GetUsersInJob().Contains(player))
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{
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if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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if (vehJ.GetJob().GetUsersInJob().Contains(player))
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if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{
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if (player.Vehicle != null)
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{
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@@ -72,18 +72,18 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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}
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JobManager jm = new JobManager();
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if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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}
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player.ResetData("HatRoute");
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player.ResetData("PilotenBase");
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player.ResetData("JobVehicleFrei");
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job.StopJob(player);
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//ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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}
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JobManager jm = new JobManager();
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if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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}
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player.ResetData("HatRoute");
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player.ResetData("PilotenBase");
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player.ResetData("JobVehicleFrei");
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job.StopJob(player);
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//ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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}
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using (var saveUser = new DatabaseContext())
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