Try Fix Disconnect+Death
This commit is contained in:
@@ -749,8 +749,8 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "IP von ~y~" + NAPI.Player.GetPlayerName(target) + ": ~g~" + target.Address);
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ChatService.SendMessage(player, "IP von ~y~" + NAPI.Player.GetPlayerName(target) + ": ~g~" + target.Address);
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}
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}
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[Command("ban", "~m~Benutzung: ~s~/ban [User] [Zeit in Minuten(0 für Permanent)] [Grund] ", GreedyArg = true)]
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[Command("ban", "~m~Benutzung: ~s~/ban [User] [Grund] [Zeit in Minuten(0 für Permanent)]", GreedyArg = true)]
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public void CmdAdminBan(Player admin, string user, int mins, string reason)
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public void CmdAdminBan(Player admin, string user, string reason, int mins = 0)
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{
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{
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if (!admin.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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if (!admin.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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{
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@@ -862,7 +862,7 @@ namespace ReallifeGamemode.Server.Commands
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player.TriggerEvent("CLIENT:AddPed", model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension);
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player.TriggerEvent("CLIENT:AddPed", model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension);
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//NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
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//NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
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}
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}
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[Command("addgped", "~m~Benutzung: ~s~/addgped [model] [dimension]")]
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[Command("addgped", "~m~Benutzung: ~s~/addgped")]
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public void CmdAdminAddGPed(Player player, int model, uint dimension = 0)
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public void CmdAdminAddGPed(Player player, int model, uint dimension = 0)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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@@ -872,6 +872,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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//player.TriggerEvent("CLIENT:AddPed", model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension);
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//player.TriggerEvent("CLIENT:AddPed", model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension);
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Ped Peter = NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter = NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
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//Peter.freezePosition(true);
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}
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}
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[Command("setskill", "~m~Benutzung: ~s~/setskill [Playerid] [Bus/Pilot] [Menge]")]
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[Command("setskill", "~m~Benutzung: ~s~/setskill [Playerid] [Bus/Pilot] [Menge]")]
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public void CmdAdminSetSkill(Player player, string name, string Skill, int SkillLevel)
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public void CmdAdminSetSkill(Player player, string name, string Skill, int SkillLevel)
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@@ -115,11 +115,11 @@ namespace ReallifeGamemode.Server.Events
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Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
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Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
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if (job != null)
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if (job != null)
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{
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{
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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if (job.GetUsersInJob().Contains(player))
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{
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{
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if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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{
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if (vehJ.GetJob().GetUsersInJob().Contains(player))
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if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{
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{
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if (player.Vehicle != null)
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if (player.Vehicle != null)
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{
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{
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@@ -129,17 +129,17 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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}
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}
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}
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}
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Managers.JobManager jm = new Managers.JobManager();
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if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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}
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player.ResetData("HatRoute");
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player.ResetData("PilotenBase");
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job.StopJob(player);
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//ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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}
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}
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Managers.JobManager jm = new Managers.JobManager();
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if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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}
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player.ResetData("HatRoute");
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player.ResetData("PilotenBase");
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job.StopJob(player);
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//ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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}
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}
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//JailTime.cs
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//JailTime.cs
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@@ -58,11 +58,11 @@ namespace ReallifeGamemode.Server.Events
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JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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if (job != null)
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if (job != null)
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{
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{
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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if (job.GetUsersInJob().Contains(player))
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{
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{
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if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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{
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if (vehJ.GetJob().GetUsersInJob().Contains(player))
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if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{
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{
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if (player.Vehicle != null)
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if (player.Vehicle != null)
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{
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{
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@@ -72,18 +72,18 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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}
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}
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}
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}
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JobManager jm = new JobManager();
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if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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}
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player.ResetData("HatRoute");
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player.ResetData("PilotenBase");
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player.ResetData("JobVehicleFrei");
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job.StopJob(player);
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//ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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}
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}
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JobManager jm = new JobManager();
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if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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}
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player.ResetData("HatRoute");
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player.ResetData("PilotenBase");
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player.ResetData("JobVehicleFrei");
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job.StopJob(player);
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//ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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}
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}
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using (var saveUser = new DatabaseContext())
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using (var saveUser = new DatabaseContext())
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