*Fix Müllmann / *Load Casino IPL / *Fix GangwarTakeover
This commit is contained in:
@@ -263,7 +263,7 @@
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self.attacker = null;
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self.attacker = null;
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//self.blip.setFlashes(false);
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//self.blip.setFlashes(false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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self.blip.destroy();
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//self.blip.destroy();
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self.setColor(self.owner);
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self.setColor(self.owner);
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self.blip.setColour(self.color);
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self.blip.setColour(self.color);
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mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
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mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
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@@ -546,8 +546,7 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Fahrzeuge und starte den Motor mit der Taste 'N'.");
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Fahrzeuge und starte den Motor mit der Taste 'N'.");
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return;
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return;
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}
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}
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}else
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} else {
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{
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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return;
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return;
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}
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}
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@@ -569,7 +568,8 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
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return;
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return;
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}
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}
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}else
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}
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else
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{
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{
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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return;
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return;
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@@ -590,14 +590,11 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
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return;
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return;
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}
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}
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}
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} else {
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else
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{
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player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
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player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
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return;
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return;
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}
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}
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}else
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} else {
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{
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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return;
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return;
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}
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}
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@@ -220,18 +220,18 @@ namespace ReallifeGamemode.Server.Job
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{
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{
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return;
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return;
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}
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}
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using (var dbContext = new DatabaseContext())
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{
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foreach (var data in muellmanData)
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foreach (var data in muellmanData)
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{
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{
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if (data.getDataFromClient(player) == null) continue;
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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Player target = data.getPartnerClient(player);
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User user1 = player.GetUser();
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User user1 = player.GetUser(dbContext);
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User user2 = target.GetUser();
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User user2 = target.GetUser(dbContext);
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using (var dbContext = new DatabaseContext())
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{
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//user1 = player.GetUser(dbContext);
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user1 = player.GetUser(dbContext);
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//user2 = target.GetUser(dbContext);
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user2 = target.GetUser(dbContext);
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/*user1.trashcount += 1;
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user1.trashcount += 1;
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if (user1.trashcount == 20)
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if (user1.trashcount == 20)
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{
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{
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@@ -249,11 +249,12 @@ namespace ReallifeGamemode.Server.Job
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target.SendChatMessage("~y~Dies ist dein 20ter Müllsack.");
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target.SendChatMessage("~y~Dies ist dein 20ter Müllsack.");
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}
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}
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}
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}
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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player.AddAttachment("binbag", true);
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player.AddAttachment("binbag", true);
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if (target != null)
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*/
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if (player.GetUser().trashcount >= 20)
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if (player.GetUser(dbContext).trashcount >= 20)
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{
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{
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null)
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if (target != null)
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@@ -265,10 +266,8 @@ namespace ReallifeGamemode.Server.Job
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}
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}
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else
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else
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{
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{
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using (var dbContext = new DatabaseContext())
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//user1 = player.GetUser(dbContext);
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{
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//user2 = target.GetUser(dbContext);
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user1 = player.GetUser(dbContext);
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user2 = target.GetUser(dbContext);
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user1.trashcount += 1;
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user1.trashcount += 1;
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player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
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player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
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if (target != null)
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if (target != null)
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@@ -278,10 +277,9 @@ namespace ReallifeGamemode.Server.Job
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}
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}
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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}
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player.AddAttachment("binbag", true);
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player.AddAttachment("binbag", true);
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if (target != null)
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if (player.GetUser().trashcount >= 20)
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if (player.GetUser(dbContext).trashcount >= 20)
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{
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{
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null)
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if (target != null)
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@@ -293,15 +291,20 @@ namespace ReallifeGamemode.Server.Job
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}
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}
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else
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else
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{
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{
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//user1 = player.GetUser(dbContext);
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//user2 = target.GetUser(dbContext);
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if (target != null)
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if (target != null)
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{
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{
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player.GetUser().Wage += 10;
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user1.Wage += 10;
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target.GetUser().Wage += 10;
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user2.Wage += 10;
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}
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}
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else
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else
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{
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{
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player.GetUser().Wage += 20;
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user1.Wage += 20;
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}
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dbContext.SaveChanges();
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}
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}
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}
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}
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return;
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return;
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@@ -321,25 +324,24 @@ namespace ReallifeGamemode.Server.Job
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if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
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if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
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//bonus pro sack
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//bonus pro sack
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using (var dbContext = new DatabaseContext())
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{
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User user1 = player.GetUser(dbContext);
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User user2 = target.GetUser(dbContext);
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if (target != null)
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if (target != null)
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{
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{
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player.GetUser().Wage += 100;
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user1.Wage += 100;
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target.GetUser().Wage += 100;
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user2.Wage += 100;
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}
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}
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else
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else
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{
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{
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player.GetUser().Wage += 200;
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user1.Wage += 200;
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}
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}
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User user1 = player.GetUser();
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User user2 = target.GetUser();
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using (var dbContext = new DatabaseContext())
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{
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user1 = player.GetUser(dbContext);
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user2 = target.GetUser(dbContext);
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user1.trashcount -= user1.trashcount;
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user1.trashcount -= user1.trashcount;
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if (target != null)
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if (target != null) user2.trashcount -= user2.trashcount;
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user2.trashcount -= user2.trashcount;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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Console.WriteLine($"[DATA DEBUG] vehicle: {data.vehicle.DisplayName} | Players: {data.getClientsFromData().Count} | Säcke: {data.getTrashCount()}");
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Console.WriteLine($"[DATA DEBUG] vehicle: {data.vehicle.DisplayName} | Players: {data.getClientsFromData().Count} | Säcke: {data.getTrashCount()}");
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@@ -169,6 +169,9 @@ namespace ReallifeGamemode.Server
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{
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{
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user.Player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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user.Player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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};
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};
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//IPLS
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NAPI.World.RequestIpl("vw_casino_garage");
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}
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}
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[RemoteEvent("CLIENT:Event")]
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[RemoteEvent("CLIENT:Event")]
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Block a user