*Fix Müllmann / *Load Casino IPL / *Fix GangwarTakeover

This commit is contained in:
VegaZ
2021-04-02 15:38:46 +02:00
parent 21a9a4b995
commit 04e4e9dc86
4 changed files with 75 additions and 73 deletions

View File

@@ -263,7 +263,7 @@
self.attacker = null;
//self.blip.setFlashes(false);
mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
self.blip.destroy();
//self.blip.destroy();
self.setColor(self.owner);
self.blip.setColour(self.color);
mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);

View File

@@ -546,8 +546,7 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Fahrzeuge und starte den Motor mit der Taste 'N'.");
return;
}
}else
{
} else {
player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
return;
}
@@ -569,7 +568,8 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
return;
}
}else
}
else
{
player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
return;
@@ -590,14 +590,11 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
return;
}
}
else
{
} else {
player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
return;
}
}else
{
} else {
player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
return;
}

View File

@@ -220,18 +220,18 @@ namespace ReallifeGamemode.Server.Job
{
return;
}
using (var dbContext = new DatabaseContext())
{
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
Player target = data.getPartnerClient(player);
User user1 = player.GetUser();
User user2 = target.GetUser();
using (var dbContext = new DatabaseContext())
{
user1 = player.GetUser(dbContext);
user2 = target.GetUser(dbContext);
user1.trashcount += 1;
User user1 = player.GetUser(dbContext);
User user2 = target.GetUser(dbContext);
//user1 = player.GetUser(dbContext);
//user2 = target.GetUser(dbContext);
/*user1.trashcount += 1;
if (user1.trashcount == 20)
{
@@ -249,11 +249,12 @@ namespace ReallifeGamemode.Server.Job
target.SendChatMessage("~y~Dies ist dein 20ter Müllsack.");
}
}
dbContext.SaveChanges();
}
player.AddAttachment("binbag", true);
if (target != null)
if (player.GetUser().trashcount >= 20)
*/
if (player.GetUser(dbContext).trashcount >= 20)
{
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
if (target != null)
@@ -265,10 +266,8 @@ namespace ReallifeGamemode.Server.Job
}
else
{
using (var dbContext = new DatabaseContext())
{
user1 = player.GetUser(dbContext);
user2 = target.GetUser(dbContext);
//user1 = player.GetUser(dbContext);
//user2 = target.GetUser(dbContext);
user1.trashcount += 1;
player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
if (target != null)
@@ -278,10 +277,9 @@ namespace ReallifeGamemode.Server.Job
}
dbContext.SaveChanges();
}
}
player.AddAttachment("binbag", true);
if (target != null)
if (player.GetUser().trashcount >= 20)
if (player.GetUser(dbContext).trashcount >= 20)
{
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
if (target != null)
@@ -293,15 +291,20 @@ namespace ReallifeGamemode.Server.Job
}
else
{
//user1 = player.GetUser(dbContext);
//user2 = target.GetUser(dbContext);
if (target != null)
{
player.GetUser().Wage += 10;
target.GetUser().Wage += 10;
user1.Wage += 10;
user2.Wage += 10;
}
else
{
player.GetUser().Wage += 20;
user1.Wage += 20;
}
dbContext.SaveChanges();
}
}
return;
@@ -321,25 +324,24 @@ namespace ReallifeGamemode.Server.Job
if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
//bonus pro sack
using (var dbContext = new DatabaseContext())
{
User user1 = player.GetUser(dbContext);
User user2 = target.GetUser(dbContext);
if (target != null)
{
player.GetUser().Wage += 100;
target.GetUser().Wage += 100;
user1.Wage += 100;
user2.Wage += 100;
}
else
{
player.GetUser().Wage += 200;
user1.Wage += 200;
}
User user1 = player.GetUser();
User user2 = target.GetUser();
using (var dbContext = new DatabaseContext())
{
user1 = player.GetUser(dbContext);
user2 = target.GetUser(dbContext);
user1.trashcount -= user1.trashcount;
if (target != null)
user2.trashcount -= user2.trashcount;
if (target != null) user2.trashcount -= user2.trashcount;
dbContext.SaveChanges();
}
Console.WriteLine($"[DATA DEBUG] vehicle: {data.vehicle.DisplayName} | Players: {data.getClientsFromData().Count} | Säcke: {data.getTrashCount()}");

View File

@@ -169,6 +169,9 @@ namespace ReallifeGamemode.Server
{
user.Player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
};
//IPLS
NAPI.World.RequestIpl("vw_casino_garage");
}
[RemoteEvent("CLIENT:Event")]