Changed login design, moved all db entities to Entities folder

This commit is contained in:
hydrant
2019-03-07 15:55:08 +01:00
parent be82292ab7
commit 04ed4bc322
24 changed files with 466 additions and 349 deletions

View File

@@ -6,81 +6,58 @@
var loginBrowser;
var loginCam = mp.cameras.new('login', new mp.Vector3(-1883.736, -781.4911, 78.27616), new mp.Vector3(3.185999, 0, -79.59519), 40);
mp.events.callRemote('IsPlayerBanned');
var localPlayer = mp.players.local;
mp.events.add('loginInformationToServer', (password) => {
mp.events.callRemote('OnPlayerLogin', password);
});
mp.events.add('registerInformationToServer', (password) => {
mp.events.callRemote('OnPlayerRegister', password);
});
mp.events.add('registerSuccess', () => {
if (loginBrowser)
{
loginBrowser.destroy();
}
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
loginCam.setActive(false);
mp.game.cam.renderScriptCams(false, false, 0, true, false);
mp.game.ui.displayRadar(true);
mp.game.ui.displayHud(true);
});
mp.events.add('loginSuccess', () => {
mp.gui.chat.push("Erfolgreich eingeloggt!");
if (loginBrowser)
{
loginBrowser.destroy();
loginBrowser = undefined;
}
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
loginCam.setActive(false);
mp.game.cam.renderScriptCams(false, false, 0, true, false);
mp.game.ui.displayRadar(true);
mp.game.ui.displayHud(true);
});
mp.events.add('loginFail', (reason) => {
showCefError(reason);
});
mp.events.add('loginDeny', (reason) => {
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
showCefError(reason.toString());
});
mp.events.add('registerFail', (reason) => {
showCefError(reason);
});
mp.events.add('showLogin', () => {
loginBrowser = mp.browsers.new('package://assets/html/login/index.html');
mp.gui.chat.activate(false);
mp.events.add('SERVER:Login_ShowBrowser', _ => {
mp.gui.cursor.show(true, true);
mp.gui.chat.show(false);
mp.game.ui.displayHud(false);
mp.game.ui.displayRadar(false);
loginBrowser = mp.browsers.new("package://assets/html/login/index.html");
loginCam.setActive(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
});
mp.events.add('disableLogin', () => {
mp.events.add('SERVER:Login_Error', (error, deactivate = false) => {
if (loginBrowser) {
loginBrowser.execute(`showError("${error}");`);
if (deactivate) {
loginBrowser.destroy();
mp.gui.cursor.show(false, false);
mp.gui.chat.show(true);
mp.game.ui.displayHud(true);
mp.game.ui.displayRadar(true);
}
}
});
mp.events.add('CEF:Login_RequestPlayerName', _ => {
if (loginBrowser) {
loginBrowser.execute(`setPlayerName("${localPlayer.name}");`);
}
});
mp.events.add('CEF:Login_LoginRequest', (username, password) => {
mp.events.callRemote('CLIENT:Login_LoginRequest', username, password);
});
mp.events.add('CEF:Login_RegisterRequest', (username, password, passwordRepeat) => {
mp.events.callRemote('CLIENT:Login_RegisterRequest', username, password, passwordRepeat);
});
mp.events.add('SERVER:Login_Success', _ => {
if (loginBrowser) {
loginBrowser.destroy();
}
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
});
function showCefError(error) {
loginBrowser.execute(`showError('${error}')`);
}
mp.gui.cursor.show(false, false);
mp.gui.chat.show(true);
mp.game.ui.displayHud(true);
mp.game.ui.displayRadar(true);
loginCam.setActive(false);
mp.game.cam.renderScriptCams(false, false, 0, true, false);
});