Changed login design, moved all db entities to Entities folder
This commit is contained in:
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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/**
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* @overview Life of German Reallife - Logs BankAccountTransactionHistory (BankAccountTransactionHistory.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Entities.Logs
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{
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public class BankAccountTransactionHistory
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[StringLength(32)]
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public string Sender { get; set; }
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public int SenderBalance { get; set; }
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public int MoneySent { get; set; }
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[StringLength(32)]
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public string Receiver { get; set; }
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public int ReceiverBalance { get; set; }
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public int NewSenderBalance { get; set; }
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public int NewReceiverBalance { get; set; }
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public int Fee { get; set; }
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[StringLength(32)]
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public string Origin { get; set; }
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public DateTime Timestamp { get; set; }
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}
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}
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45
ReallifeGamemode.Server/Entities/Logs/Death.cs
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45
ReallifeGamemode.Server/Entities/Logs/Death.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using ReallifeGamemode.Server.Entities;
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/**
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* @overview Life of German Reallife - Logs Death (Death.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Entities.Logs
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{
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public class Death
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("Victim")]
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public int VictimId { get; set; }
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public User Victim { get; set; }
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[ForeignKey("Killer")]
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public int? KillerId { get; set; }
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public User Killer { get; set; }
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public float VictimPositionX { get; set; }
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public float VictimPositionY { get; set; }
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public float VictimPositionZ { get; set; }
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public float VictimHeading { get; set; }
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public float KillerPositionX { get; set; }
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public float KillerPositionY { get; set; }
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public float KillerPositionZ { get; set; }
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public float KillerHeading { get; set; }
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[StringLength(64)]
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public string CauseOfDeath { get; set; }
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public DateTime Timestamp { get; set; }
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}
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}
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38
ReallifeGamemode.Server/Entities/Saves/SavedBlip.cs
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38
ReallifeGamemode.Server/Entities/Saves/SavedBlip.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedBlip.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Entities.Saves
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{
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public class SavedBlip
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[Required]
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public short Sprite { get; set; }
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[Required]
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public float PositionX { get; set; }
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[Required]
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public float PositionY { get; set; }
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[Required]
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public float PositionZ { get; set; }
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public string Name { get; set; }
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public float Scale { get; set; }
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public byte Color { get; set; }
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public byte Alpha { get; set; }
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public float DrawDistance { get; set; }
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public bool ShortRange { get; set; }
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public float Rotation { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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39
ReallifeGamemode.Server/Entities/Saves/SavedMarker.cs
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39
ReallifeGamemode.Server/Entities/Saves/SavedMarker.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedMarker.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Entities.Saves
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{
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public class SavedMarker
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public byte Type { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float Scale { get; set; }
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public float DirectionX { get; set; }
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public float DirectionY { get; set; }
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public float DirectionZ { get; set; }
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public float RotationX { get; set; }
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public float RotationY { get; set; }
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public float RotationZ { get; set; }
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public byte ColorR { get; set; }
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public byte ColorG { get; set; }
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public byte ColorB { get; set; }
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public byte ColorA { get; set; }
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public bool Visible { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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28
ReallifeGamemode.Server/Entities/Saves/SavedPed.cs
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28
ReallifeGamemode.Server/Entities/Saves/SavedPed.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedPed.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Entities.Saves
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{
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public class SavedPed
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public string HashModel { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float Heading { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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32
ReallifeGamemode.Server/Entities/Saves/SavedPickup.cs
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32
ReallifeGamemode.Server/Entities/Saves/SavedPickup.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedPickup.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Entities.Saves
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{
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public class SavedPickup
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[StringLength(128)]
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float RotationX { get; set; }
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public float RotationY { get; set; }
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public float RotationZ { get; set; }
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public bool Vehicle { get; set; }
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public int RespawnTime { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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38
ReallifeGamemode.Server/Entities/Saves/SavedTextLabel.cs
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38
ReallifeGamemode.Server/Entities/Saves/SavedTextLabel.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedTextLabel.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Entities.Saves
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{
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public class SavedTextLabel
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[Required]
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public string Text { get; set; }
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[Required]
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public float PositionX { get; set; }
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[Required]
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public float PositionY { get; set; }
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[Required]
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public float PositionZ { get; set; }
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public bool LOS { get; set; }
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public byte Font { get; set; }
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public float DrawDistance { get; set; }
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public byte ColorR { get; set; }
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public byte ColorG { get; set; }
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public byte ColorB { get; set; }
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public byte ColorA { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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24
ReallifeGamemode.Server/Entities/Saves/SavedVehicle.cs
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24
ReallifeGamemode.Server/Entities/Saves/SavedVehicle.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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/**
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* @overview Life of German Reallife - Saves SavedVehicle.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Entities.Saves
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{
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public class SavedVehicle : ServerVehicle
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{
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public override string ToString()
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{
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return "Gespeichertes Fahrzeug";
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}
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}
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}
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