Changed login design, moved all db entities to Entities folder

This commit is contained in:
hydrant
2019-03-07 15:55:08 +01:00
parent be82292ab7
commit 04ed4bc322
24 changed files with 466 additions and 349 deletions

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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
/**
* @overview Life of German Reallife - Logs BankAccountTransactionHistory (BankAccountTransactionHistory.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Entities.Logs
{
public class BankAccountTransactionHistory
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[StringLength(32)]
public string Sender { get; set; }
public int SenderBalance { get; set; }
public int MoneySent { get; set; }
[StringLength(32)]
public string Receiver { get; set; }
public int ReceiverBalance { get; set; }
public int NewSenderBalance { get; set; }
public int NewReceiverBalance { get; set; }
public int Fee { get; set; }
[StringLength(32)]
public string Origin { get; set; }
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public DateTime Timestamp { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using ReallifeGamemode.Server.Entities;
/**
* @overview Life of German Reallife - Logs Death (Death.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Entities.Logs
{
public class Death
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[ForeignKey("Victim")]
public int VictimId { get; set; }
public User Victim { get; set; }
[ForeignKey("Killer")]
public int? KillerId { get; set; }
public User Killer { get; set; }
public float VictimPositionX { get; set; }
public float VictimPositionY { get; set; }
public float VictimPositionZ { get; set; }
public float VictimHeading { get; set; }
public float KillerPositionX { get; set; }
public float KillerPositionY { get; set; }
public float KillerPositionZ { get; set; }
public float KillerHeading { get; set; }
[StringLength(64)]
public string CauseOfDeath { get; set; }
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public DateTime Timestamp { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Saves SavedBlip.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Entities.Saves
{
public class SavedBlip
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[Required]
public short Sprite { get; set; }
[Required]
public float PositionX { get; set; }
[Required]
public float PositionY { get; set; }
[Required]
public float PositionZ { get; set; }
public string Name { get; set; }
public float Scale { get; set; }
public byte Color { get; set; }
public byte Alpha { get; set; }
public float DrawDistance { get; set; }
public bool ShortRange { get; set; }
public float Rotation { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Saves SavedMarker.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Entities.Saves
{
public class SavedMarker
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public byte Type { get; set; }
public float PositionX { get; set; }
public float PositionY { get; set; }
public float PositionZ { get; set; }
public float Scale { get; set; }
public float DirectionX { get; set; }
public float DirectionY { get; set; }
public float DirectionZ { get; set; }
public float RotationX { get; set; }
public float RotationY { get; set; }
public float RotationZ { get; set; }
public byte ColorR { get; set; }
public byte ColorG { get; set; }
public byte ColorB { get; set; }
public byte ColorA { get; set; }
public bool Visible { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Saves SavedPed.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Entities.Saves
{
public class SavedPed
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string HashModel { get; set; }
public float PositionX { get; set; }
public float PositionY { get; set; }
public float PositionZ { get; set; }
public float Heading { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Saves SavedPickup.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Entities.Saves
{
public class SavedPickup
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[StringLength(128)]
public float PositionX { get; set; }
public float PositionY { get; set; }
public float PositionZ { get; set; }
public float RotationX { get; set; }
public float RotationY { get; set; }
public float RotationZ { get; set; }
public bool Vehicle { get; set; }
public int RespawnTime { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Saves SavedTextLabel.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Entities.Saves
{
public class SavedTextLabel
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[Required]
public string Text { get; set; }
[Required]
public float PositionX { get; set; }
[Required]
public float PositionY { get; set; }
[Required]
public float PositionZ { get; set; }
public bool LOS { get; set; }
public byte Font { get; set; }
public float DrawDistance { get; set; }
public byte ColorR { get; set; }
public byte ColorG { get; set; }
public byte ColorB { get; set; }
public byte ColorA { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
/**
* @overview Life of German Reallife - Saves SavedVehicle.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Entities.Saves
{
public class SavedVehicle : ServerVehicle
{
public override string ToString()
{
return "Gespeichertes Fahrzeug";
}
}
}