Changed login design, moved all db entities to Entities folder

This commit is contained in:
hydrant
2019-03-07 15:55:08 +01:00
parent be82292ab7
commit 04ed4bc322
24 changed files with 466 additions and 349 deletions

View File

@@ -14,32 +14,33 @@ namespace ReallifeGamemode.Server.Events
{
public class Login : Script
{
[RemoteEvent("OnPlayerLogin")]
public void OnPlayerLogin(Client player, string password)
[RemoteEvent("CLIENT:Login_LoginRequest")]
public void OnPlayerLogin(Client player, string username, string password)
{
using (var loginUser = new DatabaseContext())
{
var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
var user = loginUser.Users.SingleOrDefault(b => b.Name == username);
if (user == null)
{
player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!");
player.TriggerEvent("SERVER:Login_Error", "Benutzer existiert nicht! Registriere dich zuerst!");
}
else
{
if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("loginDeny", "Dieser Benutzer gehört dir nicht!");
player.TriggerEvent("SERVER:Login_Error", "Dieser Benutzer gehört dir nicht!");
//TODO ?? Log einbauen für den bösen Bub.
player.Kick();
}
if (user.Password != NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("loginFail", "Passwort inkorrekt!");
player.TriggerEvent("SERVER:Login_Error", "Passwort inkorrekt!");
}
else
{
player.TriggerEvent("loginSuccess");
player.Name = username;
player.TriggerEvent("SERVER:Login_Success");
player.SetData("isLoggedIn", true);
player.SetData("spec", true);
player.SetData("duty", false);