Changed login design, moved all db entities to Entities folder
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@@ -14,32 +14,33 @@ namespace ReallifeGamemode.Server.Events
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{
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public class Login : Script
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{
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[RemoteEvent("OnPlayerLogin")]
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public void OnPlayerLogin(Client player, string password)
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[RemoteEvent("CLIENT:Login_LoginRequest")]
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public void OnPlayerLogin(Client player, string username, string password)
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{
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using (var loginUser = new DatabaseContext())
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{
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var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
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var user = loginUser.Users.SingleOrDefault(b => b.Name == username);
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if (user == null)
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{
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player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!");
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player.TriggerEvent("SERVER:Login_Error", "Benutzer existiert nicht! Registriere dich zuerst!");
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}
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else
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{
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if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("loginDeny", "Dieser Benutzer gehört dir nicht!");
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player.TriggerEvent("SERVER:Login_Error", "Dieser Benutzer gehört dir nicht!");
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//TODO ?? Log einbauen für den bösen Bub.
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player.Kick();
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}
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if (user.Password != NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("loginFail", "Passwort inkorrekt!");
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player.TriggerEvent("SERVER:Login_Error", "Passwort inkorrekt!");
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}
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else
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{
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player.TriggerEvent("loginSuccess");
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player.Name = username;
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player.TriggerEvent("SERVER:Login_Success");
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player.SetData("isLoggedIn", true);
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player.SetData("spec", true);
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player.SetData("duty", false);
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