Add /eat command
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@@ -1,4 +1,5 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -13,6 +14,6 @@ namespace reallife_gamemode.Server.Inventory.Interfaces
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{
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public interface IUsableItem
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{
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void Use(Client player);
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void Use(UserItem uItem, Client player);
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}
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}
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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23
Server/Inventory/Items/Chickenburger.cs
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23
Server/Inventory/Items/Chickenburger.cs
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@@ -0,0 +1,23 @@
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using reallife_gamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Chickenburger (Chickenburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Chickenburger : FoodItem, IItem
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{
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public int Id => 3;
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public string Name => "Chickenburger";
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public string Description => "Hühnchenburger";
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public int Gewicht => 330;
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public string Einheit => "g";
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public override int HpAmount => 25;
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}
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}
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@@ -1,5 +1,8 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Managers;
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -10,9 +13,11 @@ namespace reallife_gamemode.Server.Inventory.Items
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{
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public abstract int HpAmount { get; }
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public void Use(Client player)
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public void Use(UserItem uItem, Client player)
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{
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player.Health += HpAmount;
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player.SendChatMessage("Du hast einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen.");
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InventoryManager.RemoveUserItem(player.GetUser(), uItem);
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}
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}
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}
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