diff --git a/ReallifeGamemode.Client/tsconfig.json b/ReallifeGamemode.Client/tsconfig.json index 87b26c27..5b6c6745 100644 --- a/ReallifeGamemode.Client/tsconfig.json +++ b/ReallifeGamemode.Client/tsconfig.json @@ -13,7 +13,7 @@ }, "include": [ "**/*", - "node_modules/NativeUI/index.ts", "../ReallifeGamemode.Server/Inventory/Items/Cannabis.cs" + "node_modules/NativeUI/index.ts", "../ReallifeGamemode.Server/Inventory/Items/Cannabis.cs", "../ReallifeGamemode.Server/Business/BoatDealerBusiness.cs" ], "files": [ "node_modules/NativeUI/index.ts" diff --git a/ReallifeGamemode.Server/Business/BoatDealerBusiness.cs b/ReallifeGamemode.Server/Business/BoatDealerBusiness.cs new file mode 100644 index 00000000..7fcee1f6 --- /dev/null +++ b/ReallifeGamemode.Server/Business/BoatDealerBusiness.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections.Generic; +using System.Text; +using GTANetworkAPI; + +namespace ReallifeGamemode.Server.Business +{ + public class BoatDealerBusiness : CarDealerBusinessBase + { + public override int Id => 5; + + public override string Name => "Marina"; + + public override Vector3 Position => new Vector3(-785.9267,- 1355.77, 5.150267); + + public override Vector3 CarSpawnPositon => new Vector3(-792.5602, - 1433.158, 1.333062); + + public override float CarSpawnHeading => 356.6f; + + public override void Load() + { + + } + } +} diff --git a/ReallifeGamemode.Server/Business/HelicopterDealerBusiness.cs b/ReallifeGamemode.Server/Business/HelicopterDealerBusiness.cs new file mode 100644 index 00000000..5b4daa16 --- /dev/null +++ b/ReallifeGamemode.Server/Business/HelicopterDealerBusiness.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections.Generic; +using System.Text; +using GTANetworkAPI; + +namespace ReallifeGamemode.Server.Business +{ + public class HelicopterDealerBusiness : CarDealerBusinessBase + { + public override int Id => 6; + + public override string Name => "Helikopter Shop"; + + public override Vector3 Position => new Vector3(-700.6019,- 1401.571, 5.495285); + + public override Vector3 CarSpawnPositon => new Vector3(-745.4077, - 1468.357, 5.00052); + + public override float CarSpawnHeading => 356.6f; + + public override void Load() + { + + } + } +}