Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
File diff suppressed because it is too large
Load Diff
1144
ReallifeGamemode.Client/Gui/Inventory/inventory_old.ts
Normal file
1144
ReallifeGamemode.Client/Gui/Inventory/inventory_old.ts
Normal file
File diff suppressed because it is too large
Load Diff
@@ -202,7 +202,7 @@ export default function (globalData: IGlobalData): void {
|
||||
centre: false
|
||||
})
|
||||
|
||||
mp.game.graphics.drawText(dateString + "\n" + timeString, [0.938, 0.381],
|
||||
mp.game.graphics.drawText(timeString + "\n" + dateString, [0.938, 0.381],
|
||||
{
|
||||
font: 4,
|
||||
color: [255, 255, 255, 255],
|
||||
@@ -219,7 +219,7 @@ export default function (globalData: IGlobalData): void {
|
||||
outline: true,
|
||||
centre: false
|
||||
})
|
||||
mp.game.graphics.drawText("~r~Datum: ", [0.89, 0.381],
|
||||
mp.game.graphics.drawText("~r~Datum: ", [0.891, 0.411],
|
||||
{
|
||||
font: 4,
|
||||
color: [255, 255, 255, 255],
|
||||
@@ -227,7 +227,7 @@ export default function (globalData: IGlobalData): void {
|
||||
outline: true,
|
||||
centre: false
|
||||
})
|
||||
mp.game.graphics.drawText("~r~Uhrzeit: ", [0.891, 0.411],
|
||||
mp.game.graphics.drawText("~r~Uhrzeit: ", [0.89, 0.381],
|
||||
{
|
||||
font: 4,
|
||||
color: [255, 255, 255, 255],
|
||||
|
||||
@@ -114,16 +114,13 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
this.timerCount = 0;
|
||||
}
|
||||
|
||||
private void reloadGangTurfs()
|
||||
private void ReloadGangTurfs()
|
||||
{
|
||||
var t = Task.Factory.StartNew(() =>
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
Task.Delay(10000).Wait();
|
||||
Gangwar.loadTurfs();
|
||||
Gangwar.loadTurfs_ToAllPlayers();
|
||||
});
|
||||
t.Wait();
|
||||
|
||||
}, delayTime: 2000);
|
||||
}
|
||||
|
||||
private void Tick(object sender, System.Timers.ElapsedEventArgs e)
|
||||
@@ -303,7 +300,7 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Conquered", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner));
|
||||
Gangwar.loadTurfs();
|
||||
Gangwar.loadTurfs_ToAllPlayers();
|
||||
reloadGangTurfs();
|
||||
ReloadGangTurfs();
|
||||
}
|
||||
|
||||
public void attack(string attacker)
|
||||
|
||||
Reference in New Issue
Block a user