WaffenSchaden Test 2.0
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@@ -1608,7 +1608,7 @@ namespace ReallifeGamemode.Server.Commands
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player.SendChatMessage("Modifier steht auf" + modifier);
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player.TriggerEvent("WeaponModifier", modifier);
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}
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[Command("wepmmod", "~m~Benutzung: ~s~/wepmod [Variable]")]
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[Command("wepmmod", "~m~Benutzung: ~s~/wepmmod [Variable]")]
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public void CmdWeaponMeeleModifier(Player player, float modifier)
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{
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player.SendChatMessage("MeeleModifier steht auf" + modifier);
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