WaffenSchaden Test 2.0
This commit is contained in:
@@ -36,12 +36,14 @@ export default function weaponList(globalData: IGlobalData) {
|
||||
|
||||
mp.events.add('WeaponModifier', (modifier) => {
|
||||
mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
|
||||
mp.players.local.setWeaponDamageModifier(modifier);
|
||||
//mp.players.local.setWeaponDamageModifier(modifier);
|
||||
mp.game.invoke("0xCE07B9F7817AADA3", mp.players.local, modifier);
|
||||
});
|
||||
|
||||
mp.events.add('WeaponMeeleModifier', (modifier) => {
|
||||
mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier);
|
||||
mp.players.local.setMeleeWeaponDamageModifier(modifier);
|
||||
//mp.players.local.setMeleeWeaponDamageModifier(modifier);
|
||||
mp.game.invoke("0x4A3DC7ECCC321032", mp.players.local, modifier);
|
||||
});
|
||||
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
|
||||
for (var x in this.weaponAmmo) {
|
||||
|
||||
@@ -1608,7 +1608,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
player.SendChatMessage("Modifier steht auf" + modifier);
|
||||
player.TriggerEvent("WeaponModifier", modifier);
|
||||
}
|
||||
[Command("wepmmod", "~m~Benutzung: ~s~/wepmod [Variable]")]
|
||||
[Command("wepmmod", "~m~Benutzung: ~s~/wepmmod [Variable]")]
|
||||
public void CmdWeaponMeeleModifier(Player player, float modifier)
|
||||
{
|
||||
player.SendChatMessage("MeeleModifier steht auf" + modifier);
|
||||
|
||||
Reference in New Issue
Block a user