Merged 'develop' into feature
This commit is contained in:
@@ -1,10 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Events;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Services;
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using reallife_gamemode.Server.Util;
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@@ -46,7 +45,7 @@ namespace reallife_gamemode.Server.Commands
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player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan schon in einem Fahrzeug.");
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return;
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}
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Vehicle v = NAPI.Vehicle.CreateVehicle(hash, player.Position, player.Rotation.Z, color1, color2);
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player.SetIntoVehicle(v.Handle, -1);
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@@ -102,7 +101,7 @@ namespace reallife_gamemode.Server.Commands
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Client target = ClientService.GetClientByName(name);
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if(target == null)
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if (target == null)
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{
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ChatService.PlayerNotFound(player);
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return;
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@@ -153,13 +152,13 @@ namespace reallife_gamemode.Server.Commands
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}
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option = option.ToLower();
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if(option == "load")
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if (option == "load")
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{
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NAPI.World.RequestIpl(name);
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player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich geladen");
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}
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else if(option == "remove")
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else if (option == "remove")
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{
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NAPI.World.RemoveIpl(name);
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player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich entladen");
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@@ -194,7 +193,7 @@ namespace reallife_gamemode.Server.Commands
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WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon);
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if(wHash == default(WeaponHash))
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if (wHash == default(WeaponHash))
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht.");
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return;
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@@ -241,7 +240,7 @@ namespace reallife_gamemode.Server.Commands
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using (var dbContext = new DatabaseContext())
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{
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Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
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if(f == null && faction != 0)
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if (f == null && faction != 0)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
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return;
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@@ -249,7 +248,7 @@ namespace reallife_gamemode.Server.Commands
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User u = dbContext.Users.SingleOrDefault(x => x.Name == target.Name);
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if(faction != 0)
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if (faction != 0)
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{
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u.FactionId = f.Id;
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u.FactionRankId = dbContext.FactionRanks.
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@@ -270,5 +269,29 @@ namespace reallife_gamemode.Server.Commands
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dbContext.SaveChanges();
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}
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}
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip, ~r~Marker, Ped, Pickup, TextLabel, ~g~Vehicle")]
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public void CmdAdminSave(Client player, string typ)
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{
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switch (typ)
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{
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case "Blip":
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player.TriggerEvent("saveBlip");
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break;
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case "Ped":
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break;
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case "Vehicle":
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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SaveData.SaveVehicleData((VehicleHash) vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension));
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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}
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}
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}
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}
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