From 0678e19a7f7a48109669b9e207ddba1c36151e07 Mon Sep 17 00:00:00 2001 From: "michael.reiswich" Date: Tue, 26 Jan 2021 19:25:45 +0100 Subject: [PATCH] new weight for Weapons --- ReallifeGamemode.Server/Inventory/Items/CarbineRifle.cs | 2 +- ReallifeGamemode.Server/Inventory/Items/Combatpstiol.cs | 2 +- ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/ReallifeGamemode.Server/Inventory/Items/CarbineRifle.cs b/ReallifeGamemode.Server/Inventory/Items/CarbineRifle.cs index dbe3503f..b37f581b 100644 --- a/ReallifeGamemode.Server/Inventory/Items/CarbineRifle.cs +++ b/ReallifeGamemode.Server/Inventory/Items/CarbineRifle.cs @@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items public override int Id => 6; public override string Name => "CarbineRifle"; public override string Description => "Waffe"; - public override int Gewicht => 4000; + public override int Gewicht => 500; public override string Einheit => "g"; public override uint Object => 3666746839; //3061944032 public override int Price => 0; diff --git a/ReallifeGamemode.Server/Inventory/Items/Combatpstiol.cs b/ReallifeGamemode.Server/Inventory/Items/Combatpstiol.cs index 3d04cdc5..f2034664 100644 --- a/ReallifeGamemode.Server/Inventory/Items/Combatpstiol.cs +++ b/ReallifeGamemode.Server/Inventory/Items/Combatpstiol.cs @@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Inventory.Items public override int Id => 4; public override string Name => "Combatpistol"; public override string Description => "Waffe"; - public override int Gewicht => 1180; + public override int Gewicht => 500; public override string Einheit => "g"; public override uint Object => 3666746839; //3061944032 public override int Price => 0; diff --git a/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs b/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs index 737b70ad..0dc41119 100644 --- a/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs +++ b/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs @@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.WeaponDeal public class WeaponDealManager : Script { private const int WEAPON_AMOUNT_GANG = 2; - private const int WEAPON_AMOUNT_COP = 8; + private const int WEAPON_AMOUNT_COP = 5; private const int WEAPON_AMOUNT_COP_STUNGUN = 2; public static bool checkWeaponDbyVehicle(Vehicle vehicle) {