Added many things I can't recall but it has to do with inventory system and some minor fixes .. it's cool
This commit is contained in:
@@ -979,7 +979,7 @@ namespace ReallifeGamemode.Server.Commands
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foreach (var managedClient in peopleInRange)
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{
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if (!managedClient.IsLoggedIn()) return;
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ChatService.SendMessage(managedClient, "* " + player.Name + " hat eine " + number + " gewürfelt.";
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ChatService.SendMessage(managedClient, "* " + player.Name + " hat eine " + number + " gewürfelt.");
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}
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}
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@@ -26,7 +26,7 @@ namespace ReallifeGamemode.Server.Commands
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foreach (var managedClient in peopleInRange)
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{
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if (!managedClient.IsLoggedIn()) return;
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ChatService.SendMessage(managedClient, "* " + player.Name + " hat eine " + number + " gewürfelt.";
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ChatService.SendMessage(managedClient, "* " + player.Name + " hat eine " + number + " gewürfelt.");
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}
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}
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34
ReallifeGamemode.Server/Entities/VehicleItem.cs
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34
ReallifeGamemode.Server/Entities/VehicleItem.cs
Normal file
@@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Text;
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using ReallifeGamemode.Server.Models;
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namespace ReallifeGamemode.Server.Entities
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{
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public class VehicleItem
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public int ItemId { get; set; }
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[ForeignKey("ServerVehicle")]
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public int VehicleId { get; set; }
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public ServerVehicle Vehicle { get; set; }
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public int Amount { get; set; }
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public int Slot { get; set; }
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public ServerVehicle GetVehicle()
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{
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using (var dbContext = new DatabaseContext())
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{
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return dbContext.ServerVehicles.FirstOrDefault(v => v.Id == VehicleId);
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}
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}
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}
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}
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@@ -306,7 +306,7 @@ namespace ReallifeGamemode.Server.Events
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p.Name,
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p.Ping
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});
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player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(listPlayers));
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player.TriggerEvent("showPlayerlist", JsonConvert.SerializeObject(listPlayers));
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}
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[RemoteEvent("keyPress:K")]
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 6;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override int Gewicht => 3600;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 7;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override int Gewicht => 2600;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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23
ReallifeGamemode.Server/Inventory/Items/Cannabis.cs
Normal file
23
ReallifeGamemode.Server/Inventory/Items/Cannabis.cs
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@@ -0,0 +1,23 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Cannabis : IDroppableItem
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{
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public int Id => 4;
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public string Name => "Grünes Gift";
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public string Description => "puff puff and pass";
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public int Gewicht => 50;
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public string Einheit => "g";
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public uint Object => 1805779401;
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}
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}
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@@ -11,12 +11,12 @@ using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Chickenburger : FoodItem
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public class Cocain : FoodItem
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{
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public override int Id => 3;
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public override string Name => "Chickenburger";
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public override string Description => "Hühnchenburger";
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public override int Gewicht => 330;
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public override string Name => "Kosks";
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public override string Description => "Rave";
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public override int Gewicht => 50;
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public override string Einheit => "g";
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public override int HpAmount => 25;
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public override uint Object => 2240524752;
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@@ -1,24 +0,0 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Hamburger : FoodItem
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{
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public override int Id => 1;
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public override string Name => "Hamburger";
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public override string Description => "Ein leckerer Hamburger.";
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public override int Gewicht => 300;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 2240524752;
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}
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}
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@@ -13,10 +13,10 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Holz : IDroppableItem
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{
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public int Id => 4;
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public int Id => 1;
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public string Name => "Holz";
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public string Description => "Ich und mein Holz.";
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public int Gewicht => 1000;
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public int Gewicht => 650;
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public string Einheit => "g";
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public uint Object => 1805779401;
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}
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@@ -14,9 +14,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public class Kraftstoff : DropItem
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{
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public override int Id => 5;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override string Name => "Flunder";
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public override string Description => "ja";
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public override int Gewicht => 7700;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 8;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override int Gewicht => 4200;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 9;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override int Gewicht => 11000;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 10;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override int Gewicht => 5000;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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@@ -9,6 +9,7 @@ using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -24,6 +25,8 @@ namespace ReallifeGamemode.Server.Managers
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List<int> ItemId = new List<int>();
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List<int> amount = new List<int>();
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List<int> vehItemId = new List<int>();
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List<int> vehAmount = new List<int>();
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using (var context = new DatabaseContext())
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{
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List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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@@ -32,6 +35,26 @@ namespace ReallifeGamemode.Server.Managers
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ItemId.Add(item.ItemId);
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amount.Add(item.Amount);
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}
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foreach(Vehicle veh in NAPI.Pools.GetAllVehicles())
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{
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if(veh.Position.DistanceTo(client.Position) < 1)
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{
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if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen)
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{
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
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List<VehicleItem> vehicleItems = context.VehicleItems.ToList().FindAll(i => i.VehicleId == serverVehicle.Id);
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foreach (var vehItem in vehicleItems)
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{
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vehItemId.Add(vehItem.ItemId);
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vehAmount.Add(vehItem.Amount);
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}
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client.TriggerEvent("vehInventoryShow", ItemId.ToArray(), amount.ToArray(), vehItemId.ToArray(), vehAmount.ToArray(), serverVehicle.Id);
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return;
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}
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ChatService.SendMessage(client, "Kofferraum ist zu nigger!");
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break;
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}
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}
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client.TriggerEvent("inventoryShow", ItemId.ToArray(), amount.ToArray());
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}
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}
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@@ -52,21 +75,109 @@ namespace ReallifeGamemode.Server.Managers
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{
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context.UserItems.Remove(item);
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}
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client.SendNotification("Du hast ~g~" + item.Amount + " ~y~" + InventoryManager.GetItemById(itemId).Name + " ~s~ benutzt.", false);
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context.SaveChanges();
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return;
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}
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}
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[RemoteEvent("saveHelper")]
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public void ServerEvent_invSaveHelper(Client client, string vehID)
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{
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User user = client.GetUser();
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int serVehID = JsonConvert.DeserializeObject<int>(vehID);
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}
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[RemoteEvent("saveItems")]
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public void ServerEvent_invSaveItems(Client client, string itemIdArr, string itemAmountArr, string SlotArr)
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{
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User user = client.GetUser();
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int itemId = JsonConvert.DeserializeObject<int>(itemIdArr);
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int itemAmount = JsonConvert.DeserializeObject<int>(itemAmountArr);
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int Slot = JsonConvert.DeserializeObject<int>(SlotArr);
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using (var context = new DatabaseContext())
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{
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if (Slot < 24)
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{
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UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
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if (item != null)
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{
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item.Amount += itemAmount;
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}
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else
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{
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var newItem = new UserItem
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{
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ItemId = itemId,
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UserId = user.Id,
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Amount = itemAmount,
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Slot = -1
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};
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context.UserItems.Add(newItem);
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}
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context.SaveChanges();
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}
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else
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{
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foreach (Vehicle veh in NAPI.Pools.GetAllVehicles())
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{
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if (veh.Position.DistanceTo(client.Position) < 1)
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{
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if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen)
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{
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
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VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemId).FirstOrDefault();
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if (vehItem != null)
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{
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vehItem.Amount = itemAmount;
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}
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else
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{
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var newItem = new VehicleItem
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{
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ItemId = itemId,
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VehicleId = serverVehicle.Id,
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Amount = itemAmount,
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Slot = -1
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};
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context.VehicleItems.Add(newItem);
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}
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context.SaveChanges();
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}
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}
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}
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}
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}
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}
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[RemoteEvent("invThrowItem")]
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public void ServerEvent_invThrowItem(Client client, int itemId)
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public void ServerEvent_invThrowItem(Client client, int itemId, int amount)
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{
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User user = client.GetUser();
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using (var context = new DatabaseContext())
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{
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UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
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context.UserItems.Remove(item);
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if (item.Amount > amount)
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{
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item.Amount -= amount;
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client.SendNotification("Du hast ~g~" + amount + " ~y~" + InventoryManager.GetItemById(itemId).Name + " ~s~weggeworfen.", false);
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}
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else
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{
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client.SendNotification("Du hast ~g~" + item.Amount + " ~y~" + InventoryManager.GetItemById(itemId).Name + " ~s~weggeworfen.", false);
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context.UserItems.Remove(item);
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}
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context.SaveChanges();
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return;
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}
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@@ -1,23 +0,0 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Migrations
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{
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public partial class FactionWeaponsRemovedHash : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "WeaponHash",
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table: "FactionWeapons");
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "WeaponHash",
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table: "FactionWeapons",
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nullable: false,
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defaultValue: 0);
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}
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}
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}
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@@ -9,8 +9,8 @@ using ReallifeGamemode.Server.Models;
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namespace ReallifeGamemode.Migrations
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{
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[DbContext(typeof(DatabaseContext))]
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[Migration("20190721184931_FactionWeaponsRemovedHash")]
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partial class FactionWeaponsRemovedHash
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[Migration("20190805184145_VehicleItems")]
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partial class VehicleItems
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{
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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@@ -396,7 +396,7 @@ namespace ReallifeGamemode.Migrations
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<int>("FactionId");
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b.Property<int?>("FactionId");
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b.Property<int>("Rank");
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@@ -465,10 +465,14 @@ namespace ReallifeGamemode.Migrations
|
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<bool>("CanRentIn");
|
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b.Property<int?>("OwnerId");
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b.Property<int>("Price");
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b.Property<int>("RentalFee");
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b.Property<string>("Type");
|
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|
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b.Property<float>("X");
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@@ -484,6 +488,24 @@ namespace ReallifeGamemode.Migrations
|
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b.ToTable("Houses");
|
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});
|
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
|
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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|
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b.Property<int?>("HouseId");
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b.Property<int?>("UserId");
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b.HasKey("Id");
|
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|
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b.HasIndex("HouseId");
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b.HasIndex("UserId");
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|
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b.ToTable("HouseRentals");
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});
|
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|
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Interior", b =>
|
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{
|
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b.Property<int>("Id")
|
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@@ -788,6 +810,8 @@ namespace ReallifeGamemode.Migrations
|
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|
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b.Property<float>("Heading");
|
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|
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b.Property<int>("Livery");
|
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|
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b.Property<bool>("Locked");
|
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|
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b.Property<uint>("Model");
|
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@@ -956,6 +980,26 @@ namespace ReallifeGamemode.Migrations
|
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b.ToTable("UserItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("Amount");
|
||||
|
||||
b.Property<int>("ItemId");
|
||||
|
||||
b.Property<int>("Slot");
|
||||
|
||||
b.Property<int>("VehicleId");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("VehicleId");
|
||||
|
||||
b.ToTable("VehicleItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
@@ -1119,8 +1163,7 @@ namespace ReallifeGamemode.Migrations
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
.HasForeignKey("FactionId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupBankAccount", b =>
|
||||
@@ -1137,6 +1180,17 @@ namespace ReallifeGamemode.Migrations
|
||||
.HasForeignKey("OwnerId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.House", "House")
|
||||
.WithMany()
|
||||
.HasForeignKey("HouseId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "Killer")
|
||||
@@ -1199,6 +1253,14 @@ namespace ReallifeGamemode.Migrations
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
|
||||
.WithMany()
|
||||
.HasForeignKey("VehicleId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
|
||||
@@ -0,0 +1,50 @@
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace ReallifeGamemode.Migrations
|
||||
{
|
||||
public partial class VehicleItems : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "VehicleItems",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(nullable: false)
|
||||
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
|
||||
ItemId = table.Column<int>(nullable: false),
|
||||
VehicleId = table.Column<int>(nullable: false),
|
||||
Amount = table.Column<int>(nullable: false),
|
||||
Slot = table.Column<int>(nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_VehicleItems", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_VehicleItems_ServerVehicles_VehicleId",
|
||||
column: x => x.VehicleId,
|
||||
principalTable: "ServerVehicles",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_VehicleItems_VehicleId",
|
||||
table: "VehicleItems",
|
||||
column: "VehicleId");
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "VehicleItems");
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -394,7 +394,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("FactionId");
|
||||
b.Property<int?>("FactionId");
|
||||
|
||||
b.Property<int>("Rank");
|
||||
|
||||
@@ -486,7 +486,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("Houses");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRentals", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -978,6 +978,26 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("UserItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("Amount");
|
||||
|
||||
b.Property<int>("ItemId");
|
||||
|
||||
b.Property<int>("Slot");
|
||||
|
||||
b.Property<int>("VehicleId");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("VehicleId");
|
||||
|
||||
b.ToTable("VehicleItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
@@ -1141,8 +1161,7 @@ namespace ReallifeGamemode.Migrations
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
.HasForeignKey("FactionId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupBankAccount", b =>
|
||||
@@ -1159,7 +1178,7 @@ namespace ReallifeGamemode.Migrations
|
||||
.HasForeignKey("OwnerId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRentals", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.House", "House")
|
||||
.WithMany()
|
||||
@@ -1232,6 +1251,14 @@ namespace ReallifeGamemode.Migrations
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
|
||||
.WithMany()
|
||||
.HasForeignKey("VehicleId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
|
||||
|
||||
@@ -86,6 +86,7 @@ namespace ReallifeGamemode.Server.Models
|
||||
// Server Vehicles
|
||||
public DbSet<Entities.ServerVehicle> ServerVehicles { get; set; }
|
||||
public DbSet<Entities.VehicleMod> VehicleMods { get; set; }
|
||||
public DbSet<Entities.VehicleItem> VehicleItems { get; set; }
|
||||
|
||||
// Whitelist
|
||||
public DbSet<Entities.Whitelist> WhitelistEntries { get; set; }
|
||||
|
||||
Reference in New Issue
Block a user