Added many things I can't recall but it has to do with inventory system and some minor fixes .. it's cool

This commit is contained in:
Lukas Moungos
2019-09-04 20:28:51 +02:00
parent 672702eef5
commit 068f3e2d91
34 changed files with 1057 additions and 269 deletions

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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 6;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override int Gewicht => 1000;
public override int Gewicht => 3600;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259;

View File

@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 7;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override int Gewicht => 1000;
public override int Gewicht => 2600;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259;

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@@ -0,0 +1,23 @@
using ReallifeGamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Cannabis : IDroppableItem
{
public int Id => 4;
public string Name => "Grünes Gift";
public string Description => "puff puff and pass";
public int Gewicht => 50;
public string Einheit => "g";
public uint Object => 1805779401;
}
}

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@@ -11,12 +11,12 @@ using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Chickenburger : FoodItem
public class Cocain : FoodItem
{
public override int Id => 3;
public override string Name => "Chickenburger";
public override string Description => "Hühnchenburger";
public override int Gewicht => 330;
public override string Name => "Kosks";
public override string Description => "Rave";
public override int Gewicht => 50;
public override string Einheit => "g";
public override int HpAmount => 25;
public override uint Object => 2240524752;

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@@ -1,24 +0,0 @@
using ReallifeGamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Hamburger : FoodItem
{
public override int Id => 1;
public override string Name => "Hamburger";
public override string Description => "Ein leckerer Hamburger.";
public override int Gewicht => 300;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 2240524752;
}
}

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@@ -13,10 +13,10 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Holz : IDroppableItem
{
public int Id => 4;
public int Id => 1;
public string Name => "Holz";
public string Description => "Ich und mein Holz.";
public int Gewicht => 1000;
public int Gewicht => 650;
public string Einheit => "g";
public uint Object => 1805779401;
}

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@@ -14,9 +14,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
public class Kraftstoff : DropItem
{
public override int Id => 5;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override int Gewicht => 1000;
public override string Name => "Flunder";
public override string Description => "ja";
public override int Gewicht => 7700;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259;

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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 8;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override int Gewicht => 1000;
public override int Gewicht => 4200;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259;

View File

@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 9;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override int Gewicht => 1000;
public override int Gewicht => 11000;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259;

View File

@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 10;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override int Gewicht => 1000;
public override int Gewicht => 5000;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259;