Added many things I can't recall but it has to do with inventory system and some minor fixes .. it's cool
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 6;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override int Gewicht => 3600;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 7;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override int Gewicht => 2600;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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23
ReallifeGamemode.Server/Inventory/Items/Cannabis.cs
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23
ReallifeGamemode.Server/Inventory/Items/Cannabis.cs
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@@ -0,0 +1,23 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Cannabis : IDroppableItem
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{
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public int Id => 4;
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public string Name => "Grünes Gift";
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public string Description => "puff puff and pass";
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public int Gewicht => 50;
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public string Einheit => "g";
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public uint Object => 1805779401;
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}
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}
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@@ -11,12 +11,12 @@ using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Chickenburger : FoodItem
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public class Cocain : FoodItem
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{
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public override int Id => 3;
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public override string Name => "Chickenburger";
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public override string Description => "Hühnchenburger";
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public override int Gewicht => 330;
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public override string Name => "Kosks";
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public override string Description => "Rave";
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public override int Gewicht => 50;
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public override string Einheit => "g";
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public override int HpAmount => 25;
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public override uint Object => 2240524752;
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@@ -1,24 +0,0 @@
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Hamburger : FoodItem
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{
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public override int Id => 1;
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public override string Name => "Hamburger";
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public override string Description => "Ein leckerer Hamburger.";
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public override int Gewicht => 300;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 2240524752;
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}
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}
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@@ -13,10 +13,10 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Holz : IDroppableItem
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{
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public int Id => 4;
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public int Id => 1;
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public string Name => "Holz";
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public string Description => "Ich und mein Holz.";
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public int Gewicht => 1000;
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public int Gewicht => 650;
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public string Einheit => "g";
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public uint Object => 1805779401;
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}
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@@ -14,9 +14,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public class Kraftstoff : DropItem
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{
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public override int Id => 5;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override string Name => "Flunder";
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public override string Description => "ja";
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public override int Gewicht => 7700;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 8;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override int Gewicht => 4200;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 9;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override int Gewicht => 11000;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 10;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override int Gewicht => 5000;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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