Added many things I can't recall but it has to do with inventory system and some minor fixes .. it's cool
This commit is contained in:
@@ -1,23 +0,0 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Migrations
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{
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public partial class FactionWeaponsRemovedHash : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "WeaponHash",
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table: "FactionWeapons");
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "WeaponHash",
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table: "FactionWeapons",
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nullable: false,
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defaultValue: 0);
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}
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}
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}
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@@ -9,8 +9,8 @@ using ReallifeGamemode.Server.Models;
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namespace ReallifeGamemode.Migrations
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{
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[DbContext(typeof(DatabaseContext))]
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[Migration("20190721184931_FactionWeaponsRemovedHash")]
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partial class FactionWeaponsRemovedHash
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[Migration("20190805184145_VehicleItems")]
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partial class VehicleItems
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{
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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@@ -396,7 +396,7 @@ namespace ReallifeGamemode.Migrations
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<int>("FactionId");
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b.Property<int?>("FactionId");
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b.Property<int>("Rank");
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@@ -465,10 +465,14 @@ namespace ReallifeGamemode.Migrations
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<bool>("CanRentIn");
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b.Property<int?>("OwnerId");
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b.Property<int>("Price");
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b.Property<int>("RentalFee");
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b.Property<string>("Type");
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b.Property<float>("X");
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@@ -484,6 +488,24 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Houses");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<int?>("HouseId");
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b.Property<int?>("UserId");
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b.HasKey("Id");
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b.HasIndex("HouseId");
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b.HasIndex("UserId");
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b.ToTable("HouseRentals");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Interior", b =>
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{
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b.Property<int>("Id")
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@@ -788,6 +810,8 @@ namespace ReallifeGamemode.Migrations
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b.Property<float>("Heading");
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b.Property<int>("Livery");
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b.Property<bool>("Locked");
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b.Property<uint>("Model");
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@@ -956,6 +980,26 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("UserItems");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<int>("Amount");
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b.Property<int>("ItemId");
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b.Property<int>("Slot");
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b.Property<int>("VehicleId");
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b.HasKey("Id");
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b.HasIndex("VehicleId");
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b.ToTable("VehicleItems");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
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{
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b.Property<int>("Id")
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@@ -1119,8 +1163,7 @@ namespace ReallifeGamemode.Migrations
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{
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b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
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.WithMany()
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.HasForeignKey("FactionId")
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.OnDelete(DeleteBehavior.Cascade);
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.HasForeignKey("FactionId");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupBankAccount", b =>
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@@ -1137,6 +1180,17 @@ namespace ReallifeGamemode.Migrations
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.HasForeignKey("OwnerId");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.House", "House")
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.WithMany()
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.HasForeignKey("HouseId");
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b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
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.WithMany()
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.HasForeignKey("UserId");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.User", "Killer")
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@@ -1199,6 +1253,14 @@ namespace ReallifeGamemode.Migrations
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.OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
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.WithMany()
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.HasForeignKey("VehicleId")
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.OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
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@@ -0,0 +1,50 @@
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using Microsoft.EntityFrameworkCore.Metadata;
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Migrations
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{
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public partial class VehicleItems : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "VehicleItems",
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columns: table => new
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{
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Id = table.Column<int>(nullable: false)
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.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
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ItemId = table.Column<int>(nullable: false),
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VehicleId = table.Column<int>(nullable: false),
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Amount = table.Column<int>(nullable: false),
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Slot = table.Column<int>(nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_VehicleItems", x => x.Id);
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table.ForeignKey(
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name: "FK_VehicleItems_ServerVehicles_VehicleId",
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column: x => x.VehicleId,
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principalTable: "ServerVehicles",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateIndex(
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name: "IX_VehicleItems_VehicleId",
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table: "VehicleItems",
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column: "VehicleId");
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "VehicleItems");
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}
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}
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}
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@@ -394,7 +394,7 @@ namespace ReallifeGamemode.Migrations
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<int>("FactionId");
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b.Property<int?>("FactionId");
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b.Property<int>("Rank");
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@@ -486,7 +486,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Houses");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRentals", b =>
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -978,6 +978,26 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("UserItems");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<int>("Amount");
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b.Property<int>("ItemId");
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b.Property<int>("Slot");
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b.Property<int>("VehicleId");
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b.HasKey("Id");
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b.HasIndex("VehicleId");
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b.ToTable("VehicleItems");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
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{
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b.Property<int>("Id")
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@@ -1141,8 +1161,7 @@ namespace ReallifeGamemode.Migrations
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{
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b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
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.WithMany()
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.HasForeignKey("FactionId")
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.OnDelete(DeleteBehavior.Cascade);
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.HasForeignKey("FactionId");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupBankAccount", b =>
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@@ -1159,7 +1178,7 @@ namespace ReallifeGamemode.Migrations
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.HasForeignKey("OwnerId");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRentals", b =>
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.House", "House")
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.WithMany()
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@@ -1232,6 +1251,14 @@ namespace ReallifeGamemode.Migrations
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.OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
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.WithMany()
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.HasForeignKey("VehicleId")
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.OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
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