Added many things I can't recall but it has to do with inventory system and some minor fixes .. it's cool
This commit is contained in:
@@ -394,7 +394,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("FactionId");
|
||||
b.Property<int?>("FactionId");
|
||||
|
||||
b.Property<int>("Rank");
|
||||
|
||||
@@ -486,7 +486,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("Houses");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRentals", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -978,6 +978,26 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("UserItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("Amount");
|
||||
|
||||
b.Property<int>("ItemId");
|
||||
|
||||
b.Property<int>("Slot");
|
||||
|
||||
b.Property<int>("VehicleId");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("VehicleId");
|
||||
|
||||
b.ToTable("VehicleItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
@@ -1141,8 +1161,7 @@ namespace ReallifeGamemode.Migrations
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
.HasForeignKey("FactionId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupBankAccount", b =>
|
||||
@@ -1159,7 +1178,7 @@ namespace ReallifeGamemode.Migrations
|
||||
.HasForeignKey("OwnerId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRentals", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.House", "House")
|
||||
.WithMany()
|
||||
@@ -1232,6 +1251,14 @@ namespace ReallifeGamemode.Migrations
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
|
||||
.WithMany()
|
||||
.HasForeignKey("VehicleId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
|
||||
|
||||
Reference in New Issue
Block a user