Fix Sani 5
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@@ -113,9 +113,7 @@ export default function keys(globalData: IGlobalData) {
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//N //Motor Starten
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//N //Motor Starten
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mp.keys.bind(0x4E, false, function () {
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mp.keys.bind(0x4E, false, function () {
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if (!globalData.InChat) {
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if (!globalData.InChat) {
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if (!player.vehicle) return;
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mp.events.callRemote("keyPress:N", player.vehicle.getSpeed());
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if (player.vehicle.getSpeed() > 5) return;
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mp.events.callRemote("keyPress:N");
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}
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}
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});
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});
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@@ -390,9 +390,9 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.ErrorMessage(player, "Der Spieler ist bereits voll geheilt");
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ChatService.ErrorMessage(player, "Der Spieler ist bereits voll geheilt");
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return;
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return;
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}
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}
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var medicName = player.GetUser();
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ChatService.SendMessage(target,"~g~" + medicName + " ~s~möchte dich für ~g~$" + price + " ~s~heilen. Drücke ~g~J~s~ zum Erlauben oder ~r~N ~s~zum Verbieten");
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ChatService.SendMessage(target,"~g~" + player.Name + " ~s~möchte dich für ~g~$" + price + " ~s~heilen. Drücke ~g~J~s~ zum Erlauben oder ~r~N ~s~zum Verbieten");
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ChatService.SendMessage(player, "Du hast " + target.Name + " einen Heal angeboten");
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player.SendNotification("Du hast " + target.Name + " einen Heal angeboten",false);
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target.SetData<bool>("healDecision", true);
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target.SetData<bool>("healDecision", true);
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Medic.HealDecisions.Add(new Medic.HealDecision {dMedic = player, dTarget = target, dPrice = price});
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Medic.HealDecisions.Add(new Medic.HealDecision {dMedic = player, dTarget = target, dPrice = price});
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}
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}
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@@ -760,7 +760,7 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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[RemoteEvent("keyPress:N")]
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[RemoteEvent("keyPress:N")]
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public void KeyPressN(Player player)
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public void KeyPressN(Player player, int vSpeed)
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{
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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@@ -772,6 +772,7 @@ namespace ReallifeGamemode.Server.Events
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if (!player.IsInVehicle) return;
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if (!player.IsInVehicle) return;
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if (player.VehicleSeat != 0) return;
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if (player.VehicleSeat != 0) return;
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if (vSpeed > 5) return;
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GTANetworkAPI.Vehicle v = player.Vehicle;
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GTANetworkAPI.Vehicle v = player.Vehicle;
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@@ -86,12 +86,12 @@ namespace ReallifeGamemode.Server.Factions.Medic
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var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
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var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
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if(decision == false)
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if(decision == false)
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{
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{
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ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget.Name + " hat den Heal abgelehnt");
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activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~r~abgelehnt",false);
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return;
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return;
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}
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}
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else
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else
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{
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{
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ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget.Name + " hat den Heal akzeptiert");
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activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~g~akzeptiert", false);
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using var dbContext = new DatabaseContext();
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using var dbContext = new DatabaseContext();
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{
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{
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User targetUser = target.GetUser(dbContext);
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User targetUser = target.GetUser(dbContext);
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