add cityhall menu, add self interaction menu (Arrow Down), fix freecam, add group creation, move (faction) invite from commands to menu

This commit is contained in:
hydrant
2019-05-07 20:55:25 +02:00
parent 53e0072f91
commit 07a7f25730
17 changed files with 666 additions and 278 deletions

View File

@@ -46,6 +46,7 @@ namespace ReallifeGamemode.Server.Events
GroundItem.PickUpGroundItem(player);
}
[RemoteEvent("keyPress:UP_ARROW")]
public void KeyPressUpArrow(Client player)
{
@@ -55,6 +56,7 @@ namespace ReallifeGamemode.Server.Events
ATMManager.ShowAtmUi(player, player.GetData("nearATM"));
}
}
[RemoteEvent("keyPress:LEFT_ARROW")]
public void KeyPressLeftArrow(Client player)
{
@@ -78,6 +80,7 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
}
}
[RemoteEvent("keyPress:RIGHT_ARROW")]
public void KeyPressRightArrow(Client player)
{
@@ -92,6 +95,30 @@ namespace ReallifeGamemode.Server.Events
}
}
[RemoteEvent("keyPress:DOWN_ARROW")]
public void KeyPressDownArrow(Client player)
{
User u = player.GetUser();
if (u == null) return;
var accountData = new
{
regDate = u.RegistrationDate.ToShortDateString(),
adminLevel = u.AdminLevel.GetName(),
faction = u.Faction?.Name ?? "Zivilist",
factionRank = u.GetFactionRank().RankName,
group = u.Group?.Name ?? "Keine",
groupRank = u.GroupRank.GetName()
};
string faction = u.FactionLeader ? u.Faction.Name : null;
string group = u.Group?.Name ?? null;
bool factionInvite = player.HasData("accept_faction_invite");
bool groupInvite = player.HasData("accept_group_invite");
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite);
}
[RemoteEvent("keyPress:E")]
public void KeyPressE(Client player)
{
@@ -99,78 +126,77 @@ namespace ReallifeGamemode.Server.Events
var user = player.GetUser();
if (user?.FactionId != null)
{
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
if (nearest == null) return;
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
var nameTagColor = new Color(0, 0, 0);
var factionId = user.FactionId;
if (player.GetData("duty") == false)
{
var nameTagColor = new Color(0, 0, 0);
var factionId = user.FactionId;
if (player.GetData("duty") == false)
player.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst.");
if (player.GetUser().FactionId == 2) //Fire Department
{
player.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst.");
if (player.GetUser().FactionId == 2) //Fire Department
int medicCount = 0;
foreach (Client c in NAPI.Pools.GetAllPlayers())
{
int medicCount = 0;
foreach (Client c in NAPI.Pools.GetAllPlayers())
if ((c.GetUser()?.Faction.Id ?? 0) == 2)
{
if ((c.GetUser()?.Faction.Id ?? 0) == 2)
{
medicCount++;
}
medicCount++;
}
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
}
switch (factionId)
{
//LSPD
case 1:
nameTagColor = new Color(28, 134, 238);
break;
}
player.NametagColor = nameTagColor;
using (var context = new DatabaseContext())
{
List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
}
switch (factionId)
{
//LSPD
case 1:
nameTagColor = new Color(28, 134, 238);
break;
}
player.NametagColor = nameTagColor;
using (var context = new DatabaseContext())
{
List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
foreach (var cloth in clothes)
foreach (var cloth in clothes)
{
if (cloth.SlotType == 0)
{
if (cloth.SlotType == 0)
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
}
else
{
if (cloth.ClothId != -1)
{
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
else
{
if (cloth.ClothId != -1)
{
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
else
{
player.ClearAccessory(cloth.SlotId);
}
player.ClearAccessory(cloth.SlotId);
}
}
}
}
else
{
player.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
player.NametagColor = new Color(255, 255, 255);
UpdateCharacterCloth.LoadCharacterDefaults(player);
}
}
else
{
player.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
player.NametagColor = new Color(255, 255, 255);
UpdateCharacterCloth.LoadCharacterDefaults(player);
}
}
}
[RemoteEvent("keyPress:I")]
public void KeyPressI(Client player)
{
if (!player.IsLoggedIn()) return;
InventoryManager.GetUserItems(player);
}
[RemoteEvent("keyPress:J")]
public void KeyPressJ(Client player)
{
@@ -191,6 +217,7 @@ namespace ReallifeGamemode.Server.Events
}
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
}
[RemoteEvent("keyPress:K")]
public void KeyPressK(Client player)
{
@@ -244,12 +271,14 @@ namespace ReallifeGamemode.Server.Events
}
}
[RemoteEvent("keyPress:L")]
public void KeyPressL(Client player)
{
if (!player.IsLoggedIn()) return;
DoorManager.ChangeDoorState(player);
}
[RemoteEvent("keyPress:N")]
public void KeyPressN(Client player)
{