samen preise hoch + mehr hanf logs

This commit is contained in:
hydrant
2021-05-29 02:50:20 +02:00
parent 50e4026a37
commit 0839e2255a

View File

@@ -32,8 +32,8 @@ namespace ReallifeGamemode.Server.Managers
/// </summary>
public static int SEED_PRICE = 0;
private const int SEED_PRICE_MIN = 40;
private const int SEED_PRICE_MAX = 75;
private const int SEED_PRICE_MIN = 175;
private const int SEED_PRICE_MAX = 225;
/// <summary>
/// Aktueller Hanf-Verkaufspreis
@@ -416,6 +416,7 @@ namespace ReallifeGamemode.Server.Managers
if (user.FactionId != 3 && user.FactionId != 1) // Zivi / Gangmember erntet ab
{
logger.LogInformation("Player {0} harvested the cannabis plant {1} from {2}", player.Name, plant.Id, plant.PlantedBy.Name);
player.SyncAnimation("harvestPlant");
plant.Harvested = true;
bool isPlantRotten = DateTime.Now - plant.PlantDate > MAX_PLANT_TIME;
@@ -468,6 +469,7 @@ namespace ReallifeGamemode.Server.Managers
{
if (!(player.HasData("IsCarryingPlant") || player.GetData<bool>("IsCarryingPlant")))
{
logger.LogInformation("Cop {0} harvested the cannabis plant {1} from {2}", player.Name, plant.Id, plant.PlantedBy.Name);
player.SetData("IsCarryingPlant", true);
player.SendNotification($"Du hast eine Pflanze von ~y~{plant.PlantedBy.Name}~s~ ausgegraben");
@@ -536,6 +538,8 @@ namespace ReallifeGamemode.Server.Managers
InventoryManager.RemoveUserItem(user, userCannabisItem, CANNABIS_NEEDED_FOR_JOINT);
InventoryManager.AddItemToInventory(player, jointItem.Id, 1);
logger.LogInformation("Player {0} used the joint manufacturer to build {1} cannabis to 1 joint", player.Name, CANNABIS_NEEDED_FOR_JOINT);
player.SendNotification($"Du hast {CANNABIS_NEEDED_FOR_JOINT} Hanfblüten in einen Joint verarbeitet");
NAPI.ClientEvent.TriggerClientEventInRange(player.Position, 100.0f, "SERVER:Hanf_PlayManufacturerAnim", _manufacturerAnim);