Fix merge conflicts
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@@ -69,8 +69,11 @@ namespace reallife_gamemode.Server.Events
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killerPosY = killer.Position.Y;
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killerPosZ = killer.Position.Z;
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killerHeading = killer.Heading;
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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if(player != killer)
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{
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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}
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}
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using (var userDeath = new DatabaseContext())
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@@ -69,7 +69,19 @@ namespace reallife_gamemode.Server.Events
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var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
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userBankAccount.Balance = userBankAccount.Balance;
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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if (user.Dead == true)
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{
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//player.TriggerEvent("startDeathTimer");
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//player.SetData("isDead", true);
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//TODO: Deathlog entfernen
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player.Health = 0;
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}
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else
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{
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player.SetData("isDead", false);
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}
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}
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}
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}
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