Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
2021-04-05 23:40:25 +02:00
3 changed files with 18 additions and 18 deletions

View File

@@ -192,27 +192,27 @@ namespace ReallifeGamemode.Server.Factions.Medic
}
[RemoteEvent("updateMedicTask")]
public void UpdateMedicTasks(Player player, int type, int index)
public void UpdateMedicTasks(Player player, int type, string victim)
{
Player target = PlayerService.GetPlayerByNameOrId(ReviveTasks[index].Victim);
Player target = PlayerService.GetPlayerByNameOrId(victim);
switch (type)
{
case 0:
ReviveTasks[index].MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + ReviveTasks[index].Victim + " angenommen.", new List<int>() { 2 });
var reviveTask = ReviveTasks.FirstOrDefault(t => t.Victim == victim);
reviveTask.MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ eilt zur Rettung.");
break;
case 1:
HealTasks[index].MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + ReviveTasks[index].Victim + " angenommen.", new List<int>() { 2 });
var healTask = ReviveTasks.FirstOrDefault(t => t.Victim == victim);
healTask.MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
break;
case 2:
FireTasks[index].MedicName = player.Name;
//FireTasks[index].MedicName = player.Name;
break;
}
}

View File

@@ -772,13 +772,13 @@ namespace ReallifeGamemode.Server.Managers
if (!player.IsLoggedIn()) return;
List<Player> players = NAPI.Pools.GetAllPlayers();
var listPlayers = players.Where(p => p.GetUser().Wanteds > 0)
.Select(p => new
{
Id = p.Handle.Value,
p.Name,
wanted = p.GetUser().Wanteds,
});
var listPlayers = players
.Select(p => new
{
Id = p.Handle.Value,
p.Name,
wanted = p.GetUser()?.Wanteds,
}).Where(u => u.wanted > 0).ToList();
if (listPlayers.Count() > 0)
player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers));