Nun aber
This commit is contained in:
@@ -18,8 +18,7 @@ export default function factionInteraction(globalData: IGlobalData) {
|
|||||||
var sorting = 0;
|
var sorting = 0;
|
||||||
var firstSorting = true;
|
var firstSorting = true;
|
||||||
var activeTask = null;
|
var activeTask = null;
|
||||||
var activeMarker: MarkerMp;
|
var activeCheckpoint: CheckpointMp;
|
||||||
var activeColshape: ColshapeMp;
|
|
||||||
var taskStart;
|
var taskStart;
|
||||||
var taskFinish;
|
var taskFinish;
|
||||||
var taskRange;
|
var taskRange;
|
||||||
@@ -235,7 +234,7 @@ export default function factionInteraction(globalData: IGlobalData) {
|
|||||||
factionInteractionMenu.AddItem(fireTaskMenuMedic);
|
factionInteractionMenu.AddItem(fireTaskMenuMedic);
|
||||||
*/
|
*/
|
||||||
if (activeTask != null) {
|
if (activeTask != null) {
|
||||||
if (activeTask.Type == 1 && activeColshape && mp.colshapes.exists(activeColshape)) {
|
if (activeTask.Type == 1 && activeCheckpoint && mp.checkpoints.exists(activeCheckpoint)) {
|
||||||
deleteCheckpointItem = new UIMenuItem("~r~Checkpoint löschen");
|
deleteCheckpointItem = new UIMenuItem("~r~Checkpoint löschen");
|
||||||
factionInteractionMenu.AddItem(deleteCheckpointItem);
|
factionInteractionMenu.AddItem(deleteCheckpointItem);
|
||||||
}
|
}
|
||||||
@@ -321,13 +320,12 @@ export default function factionInteraction(globalData: IGlobalData) {
|
|||||||
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
|
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
|
||||||
mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim);
|
mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim);
|
||||||
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
|
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
|
||||||
activeMarker = mp.markers.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 1), 3.0,
|
activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
|
||||||
{
|
{
|
||||||
color: [255, 0, 0, 150],
|
color: [255, 0, 0, 150],
|
||||||
visible: true,
|
visible: true,
|
||||||
dimension: 0
|
dimension: 0
|
||||||
});
|
});
|
||||||
activeColshape = mp.colshapes.newTube(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 1, 2, 3, 0);
|
|
||||||
reviveTaskMenuMedic.Close();
|
reviveTaskMenuMedic.Close();
|
||||||
mp.gui.chat.activate(true);
|
mp.gui.chat.activate(true);
|
||||||
globalData.InMenu = false;
|
globalData.InMenu = false;
|
||||||
@@ -375,13 +373,12 @@ export default function factionInteraction(globalData: IGlobalData) {
|
|||||||
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
|
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
|
||||||
mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim);
|
mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim);
|
||||||
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
|
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
|
||||||
activeMarker = mp.markers.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 1), 3.0,
|
activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
|
||||||
{
|
{
|
||||||
color: [255, 0, 0, 150],
|
color: [255, 0, 0, 150],
|
||||||
visible: true,
|
visible: true,
|
||||||
dimension: 0
|
dimension: 0
|
||||||
});
|
});
|
||||||
activeColshape = mp.colshapes.newTube(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 1, 2, 3, 0);
|
|
||||||
healTaskMenuMedic.Close();
|
healTaskMenuMedic.Close();
|
||||||
mp.gui.chat.activate(true);
|
mp.gui.chat.activate(true);
|
||||||
globalData.InMenu = false;
|
globalData.InMenu = false;
|
||||||
@@ -405,27 +402,19 @@ export default function factionInteraction(globalData: IGlobalData) {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
mp.events.add('playerEnterColshape', (activeColshape) => {
|
mp.events.add('playerEnterCheckpoint', (activeCheckpoint) => {
|
||||||
if (activeTask.Type == 1) {
|
if (activeTask.Type == 1) {
|
||||||
activeColshape.destroy();
|
activeCheckpoint.destroy();
|
||||||
activeColshape = null;
|
activeCheckpoint = null;
|
||||||
if (mp.markers.exists(activeMarker)) {
|
|
||||||
activeMarker.destroy();
|
|
||||||
activeMarker = null;
|
|
||||||
}
|
|
||||||
activeTask = null;
|
activeTask = null;
|
||||||
timeLeft = null;
|
timeLeft = null;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
mp.events.add("destroyMedicTaskCheckpoint", () => {
|
mp.events.add("destroyMedicTaskCheckpoint", () => {
|
||||||
if (activeColshape && mp.colshapes.exists(activeColshape)) {
|
if (activeCheckpoint && mp.checkpoints.exists(activeCheckpoint)) {
|
||||||
activeColshape.destroy();
|
activeCheckpoint.destroy();
|
||||||
activeColshape = null;
|
activeCheckpoint = null;
|
||||||
if (mp.markers.exists(activeMarker)) {
|
|
||||||
activeMarker.destroy();
|
|
||||||
activeMarker = null;
|
|
||||||
}
|
|
||||||
activeTask = null;
|
activeTask = null;
|
||||||
timeLeft = null;
|
timeLeft = null;
|
||||||
}
|
}
|
||||||
@@ -438,15 +427,8 @@ export default function factionInteraction(globalData: IGlobalData) {
|
|||||||
});
|
});
|
||||||
|
|
||||||
mp.events.add('updateHealCheckpoint', (xPos, yPos, zPos) => {
|
mp.events.add('updateHealCheckpoint', (xPos, yPos, zPos) => {
|
||||||
mp.gui.chat.push("DEBUG: JO LÜPPT");
|
|
||||||
if (activeTask && activeTask.Type == 1) {
|
if (activeTask && activeTask.Type == 1) {
|
||||||
if (mp.colshapes.exists(activeColshape) && mp.markers.exists(activeMarker)) {
|
activeCheckpoint.setCoords2(xPos, yPos, zPos, 0, 0, 0, false);
|
||||||
activeMarker.setCoords2(xPos, yPos, zPos, 0, 0, 0, false);
|
|
||||||
activeColshape.setCoords2(xPos, yPos, zPos, 0, 0, 0, false);
|
|
||||||
}
|
|
||||||
taskFinish.x = xPos;
|
|
||||||
taskFinish.y = yPos;
|
|
||||||
taskFinish.z = zPos;
|
|
||||||
mp.game.ui.setNewWaypoint(xPos, yPos);
|
mp.game.ui.setNewWaypoint(xPos, yPos);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -222,7 +222,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
var healTask = ReviveTasks.FirstOrDefault(t => t.Victim == victim);
|
var healTask = HealTasks.FirstOrDefault(t => t.Victim == victim);
|
||||||
healTask.MedicName = player.Name;
|
healTask.MedicName = player.Name;
|
||||||
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victim + " angenommen.", new List<int>() { 2 });
|
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victim + " angenommen.", new List<int>() { 2 });
|
||||||
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
|
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
|
||||||
|
|||||||
Reference in New Issue
Block a user