frakcar kaufen 1,5 multiplikator
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@@ -11,5 +11,10 @@
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{
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{
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return "$" + string.Format(Main.SERVER_CULTURE, "{0:C0}", money).Replace("€", "").Trim();
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return "$" + string.Format(Main.SERVER_CULTURE, "{0:C0}", money).Replace("€", "").Trim();
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}
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}
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public static string ToMoneyString(this double money)
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{
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return ((int)money).ToMoneyString();
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}
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}
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}
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}
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}
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@@ -19,6 +19,8 @@ namespace ReallifeGamemode.Server.Managers
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{
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{
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public static List<BusinessBase> Businesses { get; private set; }
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public static List<BusinessBase> Businesses { get; private set; }
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private const double FACTION_CAR_MULTIPLIER = 1.5;
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public static void LoadBusinesses()
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public static void LoadBusinesses()
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{
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{
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Businesses = new List<BusinessBase>();
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Businesses = new List<BusinessBase>();
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@@ -199,10 +201,10 @@ namespace ReallifeGamemode.Server.Managers
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else if (target == "Fraktion")
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else if (target == "Fraktion")
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{
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{
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var faction = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == u.FactionId).First();
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var faction = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == u.FactionId).First();
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TransactionResult result = BankManager.TransferMoney(faction, business, price * 3, "Auto gekauft", dbContext);
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TransactionResult result = BankManager.TransferMoney(faction, business, (int)(price * FACTION_CAR_MULTIPLIER), "Auto gekauft", dbContext);
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if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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{
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player.SendNotification("~r~Die Fraktion hat nicht genug Geld: " + (price * 3).ToMoneyString());
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player.SendNotification("~r~Die Fraktion hat nicht genug Geld: " + (price * FACTION_CAR_MULTIPLIER).ToMoneyString());
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return;
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return;
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}
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}
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player.SendChatMessage("~y~Deine Fraktion hat das Fahrzeug erfolgreich gekauft");
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player.SendChatMessage("~y~Deine Fraktion hat das Fahrzeug erfolgreich gekauft");
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