diff --git a/ReallifeGamemode.Client/util/Gangwar.ts b/ReallifeGamemode.Client/util/Gangwar.ts index 3a0981bc..c5d518ec 100644 --- a/ReallifeGamemode.Client/util/Gangwar.ts +++ b/ReallifeGamemode.Client/util/Gangwar.ts @@ -261,7 +261,7 @@ mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); //self.setColor(self.owner) - self.blip.setColour(self.color) + //self.blip.setColour(self.color) mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color); self.setLeaderColShape(); return; diff --git a/ReallifeGamemode.Server/Gangwar/Turf.cs b/ReallifeGamemode.Server/Gangwar/Turf.cs index 9b8cb611..07bba0eb 100644 --- a/ReallifeGamemode.Server/Gangwar/Turf.cs +++ b/ReallifeGamemode.Server/Gangwar/Turf.cs @@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Gangwar foreach (Player gangwarPlayer in this.playerInGangwar) { - gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount); + gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 100 - timerCount); } if (this.Att_Score >= 200) {