Save Livery for Faction Vehicles

This commit is contained in:
hydrant
2019-07-22 22:05:07 +02:00
parent 28025ebb60
commit 0a5dbb12d6
3 changed files with 11 additions and 8 deletions

View File

@@ -292,7 +292,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, b.Id.ToString().PadRight(3) + " | " + b.Name + (b is CarDealerBusinessBase ? " | Autohaus" : ""));
}
}
[Command("tc", "~m~Benutzung: ~s~/tc [Nachricht]", GreedyArg = true)]
public void CmdTeamC(Client player, string message)
{
@@ -306,7 +306,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.BroadcastAdmin("~b~[TEAMCHAT]~s~ " + player.GetUser().AdminLevel.GetName() + " " + player.Name + "~w~: " + message, AdminLevel.SUPPORTER);
}
[Command("joblist", "~m~Benutzung: ~s~/joblist")]
public void CmdAdminJoblist(Client player)
{
@@ -1702,7 +1702,7 @@ namespace ReallifeGamemode.Server.Commands
Vehicle vehicle = player.Vehicle;
int playerSeat = player.VehicleSeat;
vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, player.GetUser().FactionId.Value);
vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, player.GetUser().FactionId.Value, vehicle.Livery);
player.SendNotification("Fraktionsfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
player.SetIntoVehicle(vehicle, playerSeat);
}
@@ -2585,7 +2585,7 @@ namespace ReallifeGamemode.Server.Commands
foreach (var target in NAPI.Pools.GetAllPlayers().Select(c => c.GetUser()))
{
Economy.SetPaycheck(target.Client, target.Wage);
Economy.SetPaycheck(target.Client, target.Wage);
}
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast ein Payday gedroppt.");
@@ -2615,7 +2615,7 @@ namespace ReallifeGamemode.Server.Commands
}
[Command("setweaponrack", "~m~Benutzung: ~s~/setweaponrack [Fraktion ID] [Waffen Model] [SlotID (1-4)]")]
public void CmdAdminSetWeaponrack(Client player, int factionID,string weaponModel,int slotId)
public void CmdAdminSetWeaponrack(Client player, int factionID, string weaponModel, int slotId)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
@@ -2749,7 +2749,7 @@ namespace ReallifeGamemode.Server.Commands
#endregion
#region ALevel1338
#region ALevel1338
[Command("whitelist", "~m~Benutzung: ~s~/whitelist [Add / Remove] [Socialclub Name]")]
public void CmdAdminWhitelist(Client player, string option, string scName)
{