save car at position
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@@ -4024,7 +4024,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.BroadcastAdmin("~b~[ADMIN]~s~ " + player.Name + " hat " + target.Name + " den Blackscreen entfernt. ", AdminLevel.ADMIN);
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ChatService.BroadcastAdmin("~b~[ADMIN]~s~ " + player.Name + " hat " + target.Name + " den Blackscreen entfernt. ", AdminLevel.ADMIN);
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}
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}
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}
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}
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[Command("washcar", "~m~Benutzung: ~s~/washcar")]
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/*[Command("washcar", "~m~Benutzung: ~s~/washcar")]
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public void washcar(Player player)
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public void washcar(Player player)
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{
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{
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player.TriggerEvent("washcar");
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player.TriggerEvent("washcar");
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@@ -4035,7 +4035,7 @@ namespace ReallifeGamemode.Server.Commands
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{
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{
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player.TriggerEvent("getdirtlevel");
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player.TriggerEvent("getdirtlevel");
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}
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}
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*/
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[Command("makeadmin", "~m~Benutzung: ~s~/makeadmin [Name] [Adminlevel]")]
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[Command("makeadmin", "~m~Benutzung: ~s~/makeadmin [Name] [Adminlevel]")]
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public void CmdAdminMakeadmin(Player player, string name, int rank)
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public void CmdAdminMakeadmin(Player player, string name, int rank)
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{
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{
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@@ -9,6 +9,7 @@ using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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using ReallifeGamemode.Server.WeaponDeal;
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using ReallifeGamemode.Database.Models;
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namespace ReallifeGamemode.Server.Events
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namespace ReallifeGamemode.Server.Events
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{
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{
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@@ -65,7 +66,27 @@ namespace ReallifeGamemode.Server.Events
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//LastVehicle = vehicle;
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//LastVehicle = vehicle;
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//timerNoobRollerRespawn.Elapsed += async (sender, e) => {await
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//timerNoobRollerRespawn.Elapsed += async (sender, e) => {await
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}
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}
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}
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using (var dbContext = new DatabaseContext())
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{
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ServerVehicle sV = vehicle.GetServerVehicle(dbContext);
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if (sV is UserVehicle)
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{
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Vector3 pos = vehicle.Position;
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sV.PositionX = pos.X;
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sV.PositionY = pos.Y;
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sV.PositionZ = pos.Z;
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sV.Heading = vehicle.Heading;
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dbContext.SaveChanges();
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}
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}
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}
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private static void Timer600000_Elapsed(object sender, ElapsedEventArgs e)
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private static void Timer600000_Elapsed(object sender, ElapsedEventArgs e)
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{
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{
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//ExitVehicle c = new ExitVehicle();
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//ExitVehicle c = new ExitVehicle();
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@@ -384,7 +384,7 @@ namespace ReallifeGamemode.Server.Managers
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using (var dbcontext = new DatabaseContext())
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using (var dbcontext = new DatabaseContext())
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{
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{
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User u = c.GetUser(dbcontext);
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User u = c.GetUser(dbcontext);
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if(u.Handmoney <= 0)
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if(u.Handmoney < 0)
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{
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{
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c.SendNotification("Du hast nicht genug Geld auf der Hand!");
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c.SendNotification("Du hast nicht genug Geld auf der Hand!");
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return;
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return;
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