Split Login / Register in seperate files
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@@ -43,33 +43,6 @@ namespace reallife_gamemode.Server.Events
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}
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}
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}
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}
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[RemoteEvent("OnPlayerRegister")]
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public void OnPlayerRegister(Client player, string password)
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{
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using (var checkUser = new Model.DatabaseContext())
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{
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var checkedUser = checkUser.Users.SingleOrDefault(b => b.Name == player.Name);
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if(checkedUser == null)
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{
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using (var registerUser = new Model.DatabaseContext())
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{
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var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) };
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registerUser.Users.Add(user);
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registerUser.SaveChanges();
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}
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player.TriggerEvent("registerSuccess");
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}
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else if (player.SocialClubName == checkedUser.SocialClubName)
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{
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player.TriggerEvent("registerFail", "Dieser SocialClubAccount ist schon registriert!");
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}
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else if (checkedUser.Name == player.Name)
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{
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player.TriggerEvent("registerFail", "Benutzername existiert schon!");
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}
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}
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}
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}
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}
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}
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44
Server/Events/Register.cs
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44
Server/Events/Register.cs
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@@ -0,0 +1,44 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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/**
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* @overview Life of German Reallife - Event Register (Register.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Events
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{
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class Register : Script
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{
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[RemoteEvent("OnPlayerRegister")]
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public void OnPlayerRegister(Client player, string password)
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{
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using (var checkUser = new Model.DatabaseContext())
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{
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var checkedUser = checkUser.Users.SingleOrDefault(b => b.Name == player.Name);
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if (checkedUser == null)
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{
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using (var registerUser = new Model.DatabaseContext())
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{
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var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) };
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registerUser.Users.Add(user);
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registerUser.SaveChanges();
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}
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player.TriggerEvent("registerSuccess");
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}
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else if (player.SocialClubName == checkedUser.SocialClubName)
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{
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player.TriggerEvent("registerFail", "Dieser SocialClubAccount ist schon registriert!");
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}
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else if (checkedUser.Name == player.Name)
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{
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player.TriggerEvent("registerFail", "Benutzername existiert schon!");
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}
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}
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}
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}
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}
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