Clothe change, Wanted List Change
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@@ -26,25 +26,25 @@ const Color = NativeUI.Color;
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export default function clotheShopList(globalData: IGlobalData) {
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export default function clotheShopList(globalData: IGlobalData) {
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const categoryTitles = {
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const categoryTitles = {
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clothes: {
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clothes: {
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1: "Masks",
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1: "Masken",
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2: "Hair Styles",
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2: "Haar Stil",
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3: "Torsos",
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3: "Oberkörper",
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4: "Legs",
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4: "Hosen",
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5: "Bags and Parachutes",
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5: "Taschen und Fallschirme",
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6: "Shoes",
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6: "Schuhe",
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7: "Accessories",
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7: "Accessories",
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8: "Undershirts",
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8: "Undershirts",
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9: "Body Armors",
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9: "Schutzwesten",
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10: "Decals",
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10: "Decals",
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11: "Tops"
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11: "Oberteile"
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},
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},
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props: {
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props: {
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0: "Hats",
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0: "Kopfbedeckungen",
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1: "Glasses",
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1: "Brillen",
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2: "Ears",
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2: "Ohrringe",
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6: "Watches",
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6: "Uhren",
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7: "Bracelets"
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7: "Armbänder"
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}
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}
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};
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};
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@@ -158,12 +158,12 @@ export default function clotheShopList(globalData: IGlobalData) {
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return;
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return;
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}
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}
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}
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}
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? " " : " "}`));
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// Create category menu
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// Create category menu
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu.Visible = false;
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categoryMenu.Visible = false;
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} else {
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} else {
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? " " : " "}`));
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// Create category menu
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// Create category menu
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu.Visible = false;
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categoryMenu.Visible = false;
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@@ -175,24 +175,28 @@ export default function clotheShopList(globalData: IGlobalData) {
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for (const item of value) {
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for (const item of value) {
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if (item.ComponentId == key) {
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if (item.ComponentId == key) {
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var txData = getClothingName(key, item.ClotheId, gender);
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var txData = getClothingName(key, item.ClotheId, gender);
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let clotheUpperMenu = new UIMenu(mp.game.ui.getLabelText(txData[0].data[0].GXT), " ", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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clotheUpperMenu.Visible = false;
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for (const x of txData) {
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for (const x of txData) {
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var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : "Clothing item.");
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var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : " ");
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//var itemDescription = (key === 11 ? x.undershirt[1].GXT + " - " + x.id: "Clothing item.");
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//var itemDescription = (key === 11 ? x.undershirt[1].GXT + " - " + x.id: "Clothing item.");
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if (itemDescription == "NULL") {
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if (itemDescription == "NULL") {
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itemDescription = "Clothing item.";
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itemDescription = "";
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}
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}
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const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
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const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
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//const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id , itemDescription);
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//const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id , itemDescription);
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tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
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tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "KOSTENLOS"}`);
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categoryMenu.AddItem(tempItem);
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clotheUpperMenu.AddItem(tempItem);
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cloth.push(item);
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cloth.push(item);
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tx.push(x);
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tx.push(x);
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}
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}
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categoryMenu.AddItem(clotheUpperMenu);
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}
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}
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}
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}
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@@ -169,7 +169,6 @@ export default function (globalData: IGlobalData) {
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} else if (item === payItem) {
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} else if (item === payItem) {
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mp.gui.chat.activate(true);
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = true;
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var input = new InputHelper("Welchem Spieler möchtest du Geld geben (Name / ID)?", globalData);
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var input = new InputHelper("Welchem Spieler möchtest du Geld geben (Name / ID)?", globalData);
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input.show();
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input.show();
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input.getValue(name => {
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input.getValue(name => {
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@@ -796,14 +796,15 @@ namespace ReallifeGamemode.Server.Managers
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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List<Player> players = NAPI.Pools.GetAllPlayers();
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List<Player> players = NAPI.Pools.GetAllPlayers();
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var listPlayers = players.Select(p => new
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var listPlayers = players.Where(p => p.GetUser().Wanteds > 0)
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.Select(p => new
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{
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{
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Id = p.Handle.Value,
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Id = p.Handle.Value,
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p.Name,
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p.Name,
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wanted = p.GetUser().Wanteds,
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wanted = p.GetUser().Wanteds,
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}) ;
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});
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if(listPlayers.Count() > 0)
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if (listPlayers.Count() > 0)
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player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers));
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player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers));
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else
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else
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player.SendNotification("~r~[Fehler] ~w~Es gibt derzeitig keine Verbrecher!");
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player.SendNotification("~r~[Fehler] ~w~Es gibt derzeitig keine Verbrecher!");
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