[HOTFIX] Mehr Logs beim Tod, DeathLogs korrekt füllen
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@@ -49,13 +49,22 @@ namespace ReallifeGamemode.Server.Gangwar
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public static void GangwarKill(Player killer, Player victim)
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{
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if (killer.HasData("GotInsideOfTurf") && victim.HasData("GotInsideOfTurf"))
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var killerInsideTurf = killer.HasData("GotInsideOfTurf");
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var victimInsideTurf = victim.HasData("GotInsideOfTurf");
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NAPI.Util.ConsoleOutput($"GangwarKill - Victim {victim.Name} - KillerInsideTurf = {killerInsideTurf}, VictimInsideTurf = {victimInsideTurf}");
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if (killerInsideTurf && victimInsideTurf)
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{
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NAPI.Util.ConsoleOutput($"GangwarKill - Victim {victim.Name} - Killer and Victim are in Turf area");
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foreach (var turf in getTurfs())
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{
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if (turf.getId() == victim.GetData<int>("inGangWar"))
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{
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turf.setKill(victim.GetUser().Faction.Name);
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NAPI.Util.ConsoleOutput($"GangwarKill - Victim {victim.Name} - Killed in turf id {turf.getId()}");
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var victimFactionName = victim.GetUser().Faction.Name;
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NAPI.Util.ConsoleOutput($"GangwarKill - Victim {victim.Name} - Faction Name = {victimFactionName}");
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turf.setKill(victimFactionName);
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return;
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}
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}
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