[+] Add Duty Points and Weapon Points for various Factions
Fixed minor stuff
This commit is contained in:
@@ -27,8 +27,19 @@ namespace ReallifeGamemode.Server.Managers
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Position = new Vector3(458.24, -990.86, 30.68),
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FactionId = 1
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};
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DutyPoint dutyPointFIB = new DutyPoint()
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{
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Position = new Vector3(109.5706, -745.2126, 242.1521),
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FactionId = 1
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};
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DutyPoint dutyPointLSED = new DutyPoint()
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{
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Position = new Vector3(1152.181, -1527.95, 34.8434),
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FactionId = 1
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};
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DutyPoints.Add(dutyPointLSPD);
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DutyPoints.Add(dutyPointFIB);
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foreach (DutyPoint d in DutyPoints)
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{
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@@ -43,10 +54,28 @@ namespace ReallifeGamemode.Server.Managers
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Position = new Vector3(460.3162,-981.0168,30.68959),
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FactionId = 1
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};
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WeaponPoint weaponPointFIB = new WeaponPoint()
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{
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Position = new Vector3(119.6835, -729.3273, 242.1519),
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FactionId = 1
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};
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WeaponPoint weaponPointBallas = new WeaponPoint()
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{
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Position = new Vector3(1266.622, -1714.637, 54.65503),
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FactionId = 8
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};
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WeaponPoint weaponPointGrove = new WeaponPoint()
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{
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Position = new Vector3(129.8998, -1938.709, 20.61865),
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FactionId = 7
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};
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WeaponPoints.Add(weaponPointLSPD);
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WeaponPoints.Add(weaponPointFIB);
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WeaponPoints.Add(weaponPointBallas);
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WeaponPoints.Add(weaponPointGrove);
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foreach(WeaponPoint w in WeaponPoints)
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foreach (WeaponPoint w in WeaponPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(w.Position.X, w.Position.Y, w.Position.Z - 2), new Vector3(w.Position.X, w.Position.Y, w.Position.Z + 1),
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new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
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@@ -68,7 +97,6 @@ namespace ReallifeGamemode.Server.Managers
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NAPI.TextLabel.CreateTextLabel("Gefängnis PC - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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}
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}
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