slash car vorschlag umgesetzt
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@@ -55,7 +55,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
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if (vector == new Vector3())
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return;
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fVeh.SetData<Vector3>("weaponDealPoint", vector);
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fVeh.SetData<Vector3>("weaponDealPoint", vector);
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if (user.Faction.WeaponDealTime <= 0)
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{
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@@ -218,7 +218,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
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}
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ChatService.BroadcastFaction("~y~[WAFFENDEAL] ~w~Transporter erfolgreich beladen", new List<int>() { client.GetUser().Faction.Id });
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ChatService.BroadcastFaction("~y~[WAFFENDEAL] ~w~Transporter erfolgreich beladen.", new List<int>() { client.GetUser().Faction.Id });
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client.SendChatMessage("~y~[WAFFENDEAL] ~w~Fahre nun zu deiner Base zurück");
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}
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}
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