slash car vorschlag umgesetzt
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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@@ -34,9 +35,21 @@ namespace ReallifeGamemode.Server.Commands
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public void CmdUserCar(Player player)
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public void CmdUserCar(Player player)
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{
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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if (!player.IsInVehicle) return;
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Vehicle pVeh = player.Vehicle;
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Vehicle pVeh = null;
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if (player.IsInVehicle)
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{
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pVeh = player.Vehicle;
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} else
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{
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pVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
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}
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if (pVeh == null)
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{
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return;
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}
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if (pVeh.GetServerVehicle() is ServerVehicle veh)
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if (pVeh.GetServerVehicle() is ServerVehicle veh)
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{
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{
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@@ -851,6 +851,11 @@ namespace ReallifeGamemode.Server.Managers
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foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles)
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foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles)
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{
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{
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if (veh == null)
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{
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continue;
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}
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if (pair.Value == veh.Handle)
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if (pair.Value == veh.Handle)
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{
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{
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return dbContext.ServerVehicles.Find(pair.Key);
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return dbContext.ServerVehicles.Find(pair.Key);
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@@ -218,7 +218,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
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InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
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}
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}
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ChatService.BroadcastFaction("~y~[WAFFENDEAL] ~w~Transporter erfolgreich beladen", new List<int>() { client.GetUser().Faction.Id });
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ChatService.BroadcastFaction("~y~[WAFFENDEAL] ~w~Transporter erfolgreich beladen.", new List<int>() { client.GetUser().Faction.Id });
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client.SendChatMessage("~y~[WAFFENDEAL] ~w~Fahre nun zu deiner Base zurück");
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client.SendChatMessage("~y~[WAFFENDEAL] ~w~Fahre nun zu deiner Base zurück");
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}
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}
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}
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}
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